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AnyPS5/docs/dev
thuanquangandClaude Opus 5.5 a5e1f83417 fix(shader): keep the 24-bit factor reads of 16-bit multiplies
#7018 reads the low-half factors of v_mul_lo_u16 and v_pk_mul_lo_u16
as 24-bit fields because AMD's Windows driver stores the full 32-bit
product when it knows both factors fit in 16 bits. #7673's fold of
BitFieldUExtract(x, 0, n) into x removed those reads when the program
had masked the factors to 16 bits, so agc_driver_mul_lo_u16_high_half
failed again on that driver. The folder now keeps a field read that a
multiply uses.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-20 15:18:13 +07:00
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