On Windows the UCRT drops a write that directly follows a read on an r+, w+ or a+ stream: fputc and fprintf report success, fwrite returns 0 and fputs returns EOF, all without the error indicator, and the file is left unchanged, also after an fflush. On a stream open only for reading, fputc after a read reports success as well. Writes now first do what FreeBSD 11.4's __swsetup does: a stream open only for reading fails with EBADF and sets the error indicator, and an update stream that is reading drops its read buffer and ungetc data, clears end of file and writes at the descriptor's offset. This covers fwrite, fputs, fputc, putc_unlocked, fprintf, fprintf_s, fputwc, fputws, fwprintf, fwprintf_s, puts and wprintf, and printf, vprintf and printf_s, which write to standard output through PrintWindows and now return -1 there instead of throwing. Linux is unchanged: glibc writes at the stream position, which the libc technical debt now records.
About
Tool for automatic executables porting to Linux and Windows.
The relinker-only build runs on macOS, including Apple silicon.
Web converter - files stay on your device.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game status and test reports live in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
AnyPS5 is an independent project and is not affiliated with, authorized or endorsed by Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment Inc.
License
This project is licensed under the GNU General Public License version 2 only.