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AnyPS5/docs/dev/debt/libScePlayerInvitationDialog.md
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# libScePlayerInvitationDialog technical debt
### Silent stubs
- [scePlayerInvitationDialogTerminate and scePlayerInvitationDialogUpdateStatus](../../../core/libs/prx/libScePlayerInvitationDialog/Export.cpp) (libScePlayerInvitationDialog) - dialog termination and status update return 0 without displaying UI, matching the simulated dialog completion model so titles proceed without blocking on user interaction.
### Functional
- [libScePlayerInvitationDialog](../../../core/libs/prx/libScePlayerInvitationDialog/libScePlayerInvitationDialog.cpp) simulates dialog completion without displaying UI or sending invitations, so `scePlayerInvitationDialogGetResult` reports `USER_CANCELED`; its parameter ABI remains unverified. The 40-byte result layout (error code, result, 32 reserved bytes) is taken from [SharpProspero](https://github.com/SvenGDK/SharpProspero/blob/main/src/SharpProspero/Interop/Dialog/PlayerInvitationDialog.cs) and the error codes from the other common dialogs, not confirmed on a title.