Files
AnyPS5/core/libs/prx/libSceAudio3d
simnJS cffb533c1b feat(audio3d): route sceAudio3dPortCreate through the 0x10 port open
sceAudio3dPortCreate checks its port id and reserved argument as shadPS4
does, then opens with a 0x10 parameter block. That block selects buffer
mode 0, which still throws, so no port is opened yet.

The 0x10 and 0x18 blocks of sceAudio3dPortOpen now take the defaults
shadPS4 and prosper fill in and go through the field checks before the
buffer mode throws.

sceAudio3dPortDestroy and sceAudio3dPortGetStatus get the signatures
from Orbital and SharpProspero and keep throwing; the debt entries of
the six remaining exports say what is still unknown.
2026-10-28 15:05:28 +01:00
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