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sceAudio3dPortCreate checks its port id and reserved argument as shadPS4 does, then opens with a 0x10 parameter block. That block selects buffer mode 0, which still throws, so no port is opened yet. The 0x10 and 0x18 blocks of sceAudio3dPortOpen now take the defaults shadPS4 and prosper fill in and go through the field checks before the buffer mode throws. sceAudio3dPortDestroy and sceAudio3dPortGetStatus get the signatures from Orbital and SharpProspero and keep throwing; the debt entries of the six remaining exports say what is still unknown.