Yunus Shaikh b3b6178347 feat(libSceAudiodec): decode M4AAC with non-delay output enabled
The 28- and 32-byte M4AAC parameter blocks carry two fields at offsets
24 and 28 whose range errors fpPS4 names
SCE_AUDIODEC_ERROR_M4AAC_INVALID_ENABLE_NONDELAY_OUTPUT (0x807F0305) and
SCE_AUDIODEC_ERROR_M4AAC_INVALID_SURROUND_CHANNEL_INTERLEAVE_ORDER
(0x807F0306). shadPS4's AJM AAC decoder outputs every decoded frame from
the first one on when non-delay output is enabled, which is what the
decoder here does, so a decoder created with non-delay output 1 is
accepted and decodes as before. Surround channel interleave orders 1
and 2 still throw, now naming the order: no source says which order
each value selects. Name both errors and test that every access unit
yields its frame from the first one with non-delay output enabled.
2026-10-28 16:03:59 +00:00
2026-08-03 20:02:52 +03:00

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About

Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

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Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game status and test reports live in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

AnyPS5 is an independent project and is not affiliated with, authorized or endorsed by Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment Inc.

License

This project is licensed under the GNU General Public License version 2 only.

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