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RADV's comp-to-single shader stores user data 5 to 8 as the four dwords of sample 0's texel: v0 from s5, v1 and v2 from s[6:7] through a 64-bit shift by zero, and v3 from s8. RADV binds the image through a uint view of the texel's size, up to R32G32B32A32_UINT, so a 64-bit texel takes the first two dwords and a 128-bit texel all four. 0x10 keys of RGBA16F and RGBA32F targets now import as a clear to the recorded color instead of being refused. Co-Authored-By: Claude Opus 5.5 <[email protected]>