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AnyPS5/docs/dev
milescovielloandClaude Opus 5.5 b97a3da15c feat(agc): take comp-to-single clears of 64- and 128-bit texels
RADV's comp-to-single shader stores user data 5 to 8 as the four dwords of
sample 0's texel: v0 from s5, v1 and v2 from s[6:7] through a 64-bit shift by
zero, and v3 from s8. RADV binds the image through a uint view of the texel's
size, up to R32G32B32A32_UINT, so a 64-bit texel takes the first two dwords
and a 128-bit texel all four. 0x10 keys of RGBA16F and RGBA32F targets now
import as a clear to the recorded color instead of being refused.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-19 21:23:58 +00:00
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