The eligibility job enabled the relinker matrix for a pull request only
when repos.listCommits on main with the author's login returned a
commit. That filter misses authors whose commits in main are not
matched to their login. On 2026-10-13 it found no commit for 26 authors
of open pull requests who have 1 to 44 pull requests merged into main,
so their pull requests skip the relinker, against CONTRIBUTING.md ("if
its author already has a commit in main").
When listCommits finds nothing, the job now also searches for the
author's merged pull requests into main, with the query pr-intake.yml
uses. Incomplete search results count as none. A failed search, such as
the search API's own rate limit, skips the relinker with a warning
instead of failing the job. Both requests now run only when the pull
request changes a relinker file, so other pull requests make neither.
test_build_eligibility.py runs the step's script in node with a mocked
github object and skips when node is missing.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
About
Tool for automatic executables porting to Linux and Windows.
Web converter - files stay on your device.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.