In a payload process on a PS5 (firmware 12.70), I386_GET_FSBASE (7) and I386_GET_GSBASE (9) wrote 4 bytes, the low 32 bits of the FS and GS bases, and failed with EFAULT for a null argument; both threw here. On Linux x86-64 hosts they now do the same. The nine operation numbers tried that FreeBSD 11's amd64 sysarch has no case for (2, 5, 6, 12, 127, 133, 134, 1000 and -1), each with a null argument, failed with EINVAL there, as its default case does, and threw here. Every such number now returns EINVAL on every host. Threads made with pthread_create and scePthreadCreate started with their creator's GS base there; the test now checks that a guest thread does so on Linux. The sysarch debt entry records these measurements and what AMD64_GET_XFPUSTATE and I386_GET_XFPUSTATE returned there; both still throw here.
About
Tool for automatic executables porting to Linux and Windows.
The relinker-only build runs on macOS, including Apple silicon.
Web converter - files stay on your device.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.