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sceImeDialogForceClose threw. It now closes a running or finished dialog the way sceImeDialogTerm does, without writing the typed text to the title's buffer, and returns NOT_IN_USE (0x80bc0107) when no dialog is open. The behaviour follows shadPS4 and the error code is the one SharpProspero lists for PS5. The ImeDialog guest test covers each case. Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01Arbzg9c2DA4DEFKVSvRgYv