Files
AnyPS5/docs/dev
erickerxhalliandClaude Opus 5.5 bdebcbde96 feat(libSceImeDialog): close an open dialog in sceImeDialogForceClose
sceImeDialogForceClose threw. It now closes a running or finished
dialog the way sceImeDialogTerm does, without writing the typed text to
the title's buffer, and returns NOT_IN_USE (0x80bc0107) when no dialog
is open. The behaviour follows shadPS4 and the error code is the one
SharpProspero lists for PS5. The ImeDialog guest test covers each case.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Arbzg9c2DA4DEFKVSvRgYv
2026-10-20 13:39:58 +00:00
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