Two unwind queries a title makes went wrong on macOS, so a C++ exception the title would catch ended the process instead: God of War Sons of Sparta (PPSA28997) stops on an IL2CPP exception it normally handles. - sceKernelGetModuleInfoForUnwind found a relinked image and its PT_GNU_EH_FRAME header but left eh_frame_addr and eh_frame_size at zero, so the title's unwinder found no FDE for its own frame. The tables are now read with EhFrame::ReadTables over the image's load segments, as ModuleInfo does on Linux, and eh_frame_size includes the zero terminator, as on Linux. - sceSysmoduleGetModuleInfoForUnwind read /proc/self/maps outside Windows and threw on every call on macOS. It now answers from mach_vm_region, with the image path from dladdr, as the Linux branch answers from the mapping. guest_unwind_module_info now runs on macOS: the test executable carries the __APS5DATA,__meta program headers that the macOS dl_iterate_phdr reads from a relinked image. guest_sysmodule checks the macOS answers against mach_vm_region. Co-authored-by: mugurc <[email protected]>
About
Tool for automatic executables porting to Linux and Windows.
The relinker-only build runs on macOS, including Apple silicon.
Web converter - files stay on your device.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.