Evgeniy KazarinandClaude Opus 5.5 c442afa5d1 docs: name shared views as the pages the Windows write watch leaves read-only
CONVENTIONS.md still listed stable resident runs of at least 256 KiB as
the pages the write watch can leave read-only between collections on
Windows, and pointed at the debt/libc.md entry this PR removes. Resident
runs are no longer write-protected. What stays read-only between
collections on Windows are the pages of shared views (shared memory,
shared file mappings, and direct memory mapped at more than one guest
address), which Collect arms; the Windows direct-memory backing entry in
debt/libc.md describes the direct-memory case.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-23 19:27:37 +08:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

Languages
C++ 91.7%
Python 5.6%
CMake 2.3%
JavaScript 0.3%