RelinkerPipeline::Relink accepted ET_EXEC input, and every Linux mode placed it at base + p_vaddr: at 0x400000 by default, at the --linux-fixed-base address, or at a load bias as ET_DYN with --lazy-binding, so its absolute references that carry no relocation kept pointing at the link addresses. The gABI chapter on program loading says the segments of an executable file must reside at the virtual addresses used to build it. ET_DYN and the SCE dynamic types 0xfe10 and 0xfe18, the types WindowsLoadImage already accepts as position independent, may be placed at a base. Relink now rejects ET_EXEC on every target before the allowlist, which accepts ET_DYN, 0xfe10 and 0xfe18. ET_EXEC input now exits 2 without writing output; outputs for the other accepted types are unchanged.
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About
Tool for automatic executables porting to Linux and Windows.
The relinker-only build runs on macOS, including Apple silicon.
Web converter - files stay on your device.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game status and test reports live in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
AnyPS5 is an independent project and is not affiliated with, authorized or endorsed by Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment Inc.
License
This project is licensed under the GNU General Public License version 2 only.