Before: a dump taken straight from a package holds SELF containers, so the app root has no ELF, and converting it answered "Expected exactly one executable ELF in the app root; found 0" while the Convert button stayed disabled, with nothing pointing at what was wrong. A sce_module entry that is a SELF was dropped as well without a word, although docs/user/USAGE.md documents the relinker skipping SELF/fSELF containers with a warning. Now the first bytes of each root file are matched against SELF_MAGIC_PS4 and SELF_MAGIC_PS5 (the two containers pkg-to-anyps5 unwraps), so an executable case names the file and asks for the app to be unwrapped first, and a skipped module joins the same warnings list the conversion gate already reads, which makes the acknowledge box appear for it too.
About
Tool for automatic executables porting to Linux and Windows.
Web converter - files stay on your device.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.