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NpMatching2 keeps its initialized state. sceNpSignalingDeactivateConnection and sceInvitationDialogClose, which these titles also import, are declared and throw. Co-Authored-By: Claude Opus 5.5 <[email protected]>
6 lines
320 B
Markdown
6 lines
320 B
Markdown
# libSceInvitationDialog technical debt
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### Unknown function info
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- [sceInvitationDialogClose](../../../core/libs/prx/libSceInvitationDialog/Export.cpp) (libSceInvitationDialog) - imported by PS4 titles, which do not load without it, and added without an implementation: declared without parameters, every call throws
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