NikoandClaude Opus 5.5 d16be88e39 feat(libSceAudioOut): return 0 from sceAudioOutSetMainOutput like the firmware stub
sceAudioOutSetMainOutput threw "not implemented". In firmware 12.70
the export is `xor eax,eax; ret` (PS5-Audio-Passthrough-Research,
docs/FINDINGS.md line 25 at cf3c921): it reads no argument, changes
nothing and returns 0. It now does the same, defined in AudioOut.cpp
next to the Sys output calls.

Its parameters stay unknown and other firmware versions are
unverified. The debt file records this under Silent stubs, which
check_conventions requires for an export that returns a constant,
in place of the function's unknown-signature line.

The audio_out_sys test checks that the call does not throw and
returns 0; on main both checks fail.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-21 16:25:58 +02:00
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About

Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

Languages
C++ 91.6%
Python 5.7%
CMake 2.4%
JavaScript 0.2%