fdfawef324andClaude Opus 5.5 d353c6bccf fix(shader): fold only constant lower-half lane words of vertex programs
FoldVertexLaneBounds replaced every LaneId < 32 compare of a vertex
program on a fixed 32-lane host subgroup with true. The half-wave scan
matcher of the SPIR-V backend recognises a lane word by the select of its
low and high words on that compare. A scan keyed by the entry EXEC ballot
lost that shape, so its v_readlane_b32 of lane 63 was no longer read as a
half-wave reduction and the recompile failed (agc_shader_memory).

Fold the lane word select itself instead, and only when both words are
constants. Lane words built from ballots or other values keep their
lower-half test.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 07:38:42 -04:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

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