Emscripten targets wasm64 without x86 assembly, Linux-only headers or the x87 long double. These changes add __EMSCRIPTEN__ paths beside the host ones; native builds compile the same code as before. - libc: long doubles in guest varargs and scanf go through GuestLongDouble, a plain copy where long double is the x87 format; APS5_EXPORT emits no assembler alias; the guest arena is one aligned allocation that zeroes pages when they are committed again; getifaddrs keeps its link-level entries on Linux; /proc lookups and the host stderr duplicate are left out. - libkernel: file-backed mmap, EVFILT_VNODE watches, getcontext and setcontext throw; getdents replaces the raw getdents64 syscall; getdtablesize takes the resource limit alone. - VideoOut leaves SDL, the display window and the HDR probe out, Sysmodule asks libkernel for unwind information and Net includes sys/time.h.
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About
Tool for automatic executables porting to Linux and Windows.
The relinker-only build runs on macOS, including Apple silicon.
Web converter - files stay on your device.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game status and test reports live in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
AnyPS5 is an independent project and is not affiliated with, authorized or endorsed by Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment Inc.
License
This project is licensed under the GNU General Public License version 2 only.