Yunus Shaikh e0ba27fc60 test(relinker): run red-zone leaves under writes below rsp, framed and unframed
The framer's tests check its sites, stub bytes and moved displacements,
but nothing yet showed that framed code survives a write below rsp.

red_zone_framer_execution frames synthetic leaves with
FrameRedZoneFunctions in a writable and executable buffer, writes the
moved displacements and the stubs as Conversion.cpp and the trampoline
builders do, and calls each leaf with the trap flag set. A SIGTRAP
handler fills [rsp-0x80, rsp) of the interrupted context at every
instruction, as Windows exception dispatch may.

Five leaves each loop over slots they spilled, so a clobbered slot
changes the result: #5640's frameless shape, a leaf reaching 0x28 below
rsp, a leaf that also reads its saved rbx at +0x10 (moved in place), a
leaf that takes the address of a slot below rsp (shifted by the whole red
zone), and the inflate_fast-shaped leaf that allocates with sub after six
pushes. Each must return the right value unframed without the clobber
and a wrong one with it, and the right value framed with it.

The test is built and registered on Linux x86-64 only; elsewhere its main
returns 77.
2026-10-23 04:14:20 +00:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

AnyPS5 is an independent project and is not affiliated with, authorized or endorsed by Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment Inc.

License

This project is licensed under the GNU General Public License version 2 only.

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