Files
AnyPS5/core
Jan ŠléglandClaude Opus 5.5 e32f5e161d fix(shader): apply cube output modifiers whenever IEEE mode is off
v_cubeid_f32, v_cubesc_f32, v_cubetc_f32 and v_cubema_f32 refused any
output modifier with "VOP3 source modifiers are not implemented";
PPSA11386 stops there on v_cubeid_f32 v, v, -v, -v div:2.

On RDNA2 (gfx1036), over 2048 inputs in every combination of IEEE mode,
the four f32 denormal values and f16/f64 denormals flushed or kept, with
round to nearest even, the four instructions apply mul:2, mul:4 and
div:2 whenever IEEE mode is off, also with f32 output denormals kept,
where v_mul_f32_e64 in the same kernels ignores them, and ignore them
with IEEE mode on. Where applied, the result is the existing bit-level
f32 output modifier result, and clamp is applied after it.

The decoder accepts the modifier on the four instructions. floatCube
applies the shared f32 scaling, now scaleF32Result, in those modes and
writes with the modifier cleared, so clamp is still applied after it.
With IEEE mode on the signaling NaN quieting applies and the modifier is
ignored; with it off the quieting does nothing and the modifier is
applied. agc_driver_vop3_cube_clamp checks each instruction with each
modifier against tables captured on gfx1036.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fnrk5Dazjb2tLooVSpdRQq
2026-10-14 19:52:46 +02:00
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