v_cubeid_f32, v_cubesc_f32, v_cubetc_f32 and v_cubema_f32 refused any output modifier with "VOP3 source modifiers are not implemented"; PPSA11386 stops there on v_cubeid_f32 v, v, -v, -v div:2. On RDNA2 (gfx1036), over 2048 inputs in every combination of IEEE mode, the four f32 denormal values and f16/f64 denormals flushed or kept, with round to nearest even, the four instructions apply mul:2, mul:4 and div:2 whenever IEEE mode is off, also with f32 output denormals kept, where v_mul_f32_e64 in the same kernels ignores them, and ignore them with IEEE mode on. Where applied, the result is the existing bit-level f32 output modifier result, and clamp is applied after it. The decoder accepts the modifier on the four instructions. floatCube applies the shared f32 scaling, now scaleF32Result, in those modes and writes with the modifier cleared, so clamp is still applied after it. With IEEE mode on the signaling NaN quieting applies and the modifier is ignored; with it off the quieting does nothing and the modifier is applied. agc_driver_vop3_cube_clamp checks each instruction with each modifier against tables captured on gfx1036. Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01Fnrk5Dazjb2tLooVSpdRQq
About
Tool for automatic executables porting to Linux and Windows.
Web converter - files stay on your device.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.