tagVariantRuns recorded each capture region's shared words under the region's index, then split the region into runs where the user-data base its words were read through changes. Everything that reads the entries counts runs: validateVariant builds its regions one per run (appendEntryRegions), so its runs.size() == regions.size() check always held and VouchSharedRegions' ranges were taken as run indices by the pending-write sync, the overlap checks and validateCaptured. With a split ahead of a region in a supplied table block, the vouch covered a run of the earlier region instead of the table's: that run was neither synced nor compared, so a draw-cache hit could reuse the variant after its guest words changed, on the strength of the table's write stamp alone, while the table's own run was compared in full. The shared words are now recorded per run, as the dispatch path does, from each run's own words. An unsplit variant records what it did before, and SameCapturedWords, which compares word positions, sees the same merged entries. tagVariantRuns moves to Driver's public members, beside ClassifyIndirectDraw, so the relocation test can check that a split variant's shared words name the run that holds the table's words.
About
Tool for automatic executables porting to Linux and Windows.
Web converter - files stay on your device.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.