Karim Ibrahim ea61baec62 fix(relinker): resolve symbol-name imports through NIDs on Windows
Homebrew built with the ps5-payload-dev SDK imports by symbol name and
names its system libraries with .sprx, while the libraries in libs/
are .prx files that export NIDs. Quake from the websrv launcher
stopped with 457 unresolved imports such as strlen and malloc.

An import without a module that no searched library exports under its
name is now looked up again under the NID of that name. A dependency
named with .sprx, .suprx or .debug_prx loads the .prx library of the
same stem, and libkernel_web also loads libkernel.prx, as
libSceLibcInternal already loads libc.prx.
2026-10-17 22:40:09 -04:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

Languages
C++ 91.7%
Python 5.6%
CMake 2.3%
JavaScript 0.3%