JJenkxandClaude Opus 5.5 ea6aa0a809 fix(libc): follow the console fgetws for short buffers and read errors
The fgetws in the libc.prx that titles ship (the same 133 bytes in the
copies of PPSA13934, PPSA07923 and PPSA05916, read from disassembly)
differs from this one in two cases:

- A size below 2 returns null at once, without writing the buffer,
  errno or the stream (cmp $0x2,%esi; jge, else the null result). Here a
  size of 1 stored a NUL and returned the buffer, and a size of 0 or less
  set the stream error and errno 22.
- When fgetwc returns -1 after characters were stored, the console
  null-terminates and returns the buffer; it returns null only when
  nothing was stored, and never checks ferror. Here a read error after
  some characters returned null.

The rest already matches: each fgetwc result is stored as its low 16 bits
(mov %ax,(%rbx)), and the newline test compares all 32 bits. A null buffer
or stream, which the console dereferences, keeps failing with errno 22.

guest_standard_streams now expects the console results for sizes 1, 0
and -1 and for an invalid byte after a stored character; its fgetwc error
indicator check is unchanged. The libc debt entry cites the reading and
what it leaves unverified.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-22 16:19:24 -04:00
…

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Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

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* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

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Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

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SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

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This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

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