Ahmad Mujahid eee902ac80 ci(build): run the relinker jobs for relinker-only build inputs outside core/relinker
The relinker eligibility list was written on 10-12 and missed inputs added to the relinker-only build since then: the nid sources that relinker_core and two relinker tests compile, the libkernel headers that ParamJsonParser.cpp includes, the pad command file test, the recompiler test targets and cache source tests, and the PR template and pr-overlap.yml that tools tests read. A pull request that changed only these got no automatic build, and a push to main skipped the macOS relinker hosts for them.

The recompiler is listed as a directory because shader_cache_runtime_sources copies all of core/shader/recompiler and hashes every file its CMakeLists globs, so an edit to any of them can change that test.

An edit to the relinker-asan job alone also skipped both relinker jobs, because only edits to the relinker job counted.
2026-10-25 14:58:21 +04:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game status and test reports live in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

AnyPS5 is an independent project and is not affiliated with, authorized or endorsed by Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment Inc.

License

This project is licensed under the GNU General Public License version 2 only.

Languages
C++ 91.6%
Python 5.7%
CMake 2.3%
JavaScript 0.3%