roboterspinne f1a7f913c7 fix(relinker): reject executable exports outside PT_LOAD and PT_TLS memory
An exported symbol of the executable must lie inside a PT_LOAD segment,
executable for STT_FUNC, together with its size and at least one byte.
A non-TLS export in SHN_ABS is exempt from the range check, and any
other special section index is rejected. An STT_TLS export needs a
regular section index and a PT_TLS header and must lie inside it.

GuestImageReader applies the PT_LOAD, PF_X and PT_TLS bounds to every
symbol of a guest module, and the macOS target applied the bounds and
the section rule to the executable's exports. Linux rejected only a
special section index at a fixed base, and Windows only an STT_FUNC
export with a nonzero size outside the code, in code analysis; every
other export was copied into the output unchecked. The check now runs
in the pipeline, so every target reports the same error for an export
it rejects, and the macOS export test expects that message.
2026-10-24 16:26:59 +02:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

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Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game status and test reports live in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

AnyPS5 is an independent project and is not affiliated with, authorized or endorsed by Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment Inc.

License

This project is licensed under the GNU General Public License version 2 only.

Languages
C++ 91.6%
Python 5.6%
CMake 2.5%
JavaScript 0.2%