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Headless simulation in 10 ms steps with an injected clock and sink. Checks: pulses come after the 500 ms quiet window at 400 ms spacing; title rumble delays the start and cancels the pattern at once; no pulse is sent during a title rumble burst; always repeats after 30 seconds; 0 percent sends nothing; the scale applies (50 percent gives 32768, 1 percent gives 655); off and player 5 never arm; a rebind starts the pattern again. Negative controls, each failing at the intended assertion: removing the quiet window, ignoring title rumble, connect repeating, always not repeating, 0 percent sending, no scale, and off arming.