SandstromPLandClaude Opus 5.5 f8b2cf4840 test(agc): pass the label-store negative control only on the stale read it expects
agc_driver_linear_readback_label_off runs the label readback test with
APS5_NO_LABEL_READBACK_STORE=1 and expects it to fail, through WILL_FAIL.
It has no SKIP_RETURN_CODE, so WILL_FAIL also turns a skip (exit 77: no
device, an ANYPS5_GPU that matches nothing, or the stub build when
ANYPS5_AGC_EXECUTION_TESTS leaves the test out) and any other failure,
such as a device that cannot be created, into a pass.

It now skips on 77 like its sibling and passes only when the output
reports a texel read after the label that the dispatch before it did not
store, which is the failure the control is there to show.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-25 19:04:43 +05:30
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game status and test reports live in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

AnyPS5 is an independent project and is not affiliated with, authorized or endorsed by Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment Inc.

License

This project is licensed under the GNU General Public License version 2 only.

Languages
C++ 91.6%
Python 5.6%
CMake 2.5%
JavaScript 0.2%