DotDebianandClaude Opus 5.5 febf50447a fix(shader): let image samples clamp their LOD on devices with shaderResourceMinLod
The LOD clamp of an image sample looked for the MinLod capability in the
emitter's own requirement list, which nothing fills, so every sample with
a clamp failed to compile on every device. The check now reads the
capabilities of the target, and a sample that takes the MinLod operand
declares the capability in its module.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-02 19:03:29 +02:00
2026-09-30 16:53:17 +02:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Technical debt of the project, code style conventions, contributing

Build

The relinker uses only the C++20 standard library and should build with any conforming compiler.

On Intel hosts, pass --to-intel to the relinker to lower supported AMD-only instructions in the executable and bundled sce_module/sce_modules PRX files. Unsupported instructions or stub jumps outside the x86-64 relative branch range produce an error.

libc.prx implementations contain compiler-specific code. Linux builds work with GCC; on Windows, MinGW-w64 GCC 15.2.0 (winlibs-gcc15, x86_64-ucrt-posix-seh) is currently required.

The project targets maximum compiler portability (but now it is not implemented).

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

Languages
C++ 91.6%
Python 5.7%
CMake 2.4%
JavaScript 0.2%