Commit Graph
214 Commits
Author SHA1 Message Date
David GhegheaandClaude Opus 5.5 cb1c9c2354 Raise darlingserver's soft fd limit when the hard limit is fixed
Under the rootless NixOS launcher darlingserver cannot raise its hard
RLIMIT_NOFILE to nr_open, so it kept the soft limit it inherited. Every
named memory entry holds a memfd in darlingserver, and its descriptors
peak at about 1100 when the League lobby opens. With an inherited soft
limit of 1024, memfd_create failed with EMFILE, mach_make_memory_entry_64
returned KERN_RESOURCE_SHORTAGE, and Chromium's CHECK in
PlatformSharedMemoryRegion::Create killed the League UX and the Riot
Client renderer after clicking Play.

When raising the hard limit fails, raise the soft limit to the inherited
hard limit instead. Log errno, size and fd limits when named-entry
creation fails, and log the live memfd count every 1024 creations so a
leak shows up in dserver.log.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-19 22:45:23 +02:00
Kalah d4d5d8adc9 Merge branch 'main' into docs/nvidia-reports 2026-10-19 19:08:01 +02:00
Kalah ac30bb3f23 Merge branch 'main' into docs/nvidia-reports 2026-10-19 19:08:01 +02:00
lucannez64 5f71c82dc5 Bypass proxies when checking guest DNS 2026-10-19 18:22:17 +02:00
lucannez64 857aabf8b7 Bypass proxies when checking guest DNS 2026-10-19 18:22:17 +02:00
Polar bf02f7abee Document NVIDIA reports instead of "NVIDIA is not validated" 2026-10-19 16:21:26 +00:00
Polar 5260291443 Document NVIDIA reports instead of "NVIDIA is not validated" 2026-10-19 16:21:26 +00:00
lucannez64 e47f05f424 Use the host DNS resolver in Darling 2026-10-19 18:11:49 +02:00
lucannez64 306c6c5bf8 Use the host DNS resolver in Darling 2026-10-19 18:11:49 +02:00
lucannez64 ff8a985057 Merge current main into the tested VSync and VRR fixes 2026-10-19 12:59:58 +02:00
lucannez64 71efcdf5f6 Merge current main into the tested VSync and VRR fixes 2026-10-19 12:59:58 +02:00
lucannez64 6bfdfbcac7 Merge VSync and VRR fixes for combined testing 2026-10-19 12:15:09 +02:00
lucannez64 86cfbb1fd0 Merge VSync and VRR fixes for combined testing 2026-10-19 12:15:09 +02:00
lucannez64andClaude Sonnet 5.5 70a2feec42 Add standalone NSOpenPanel Open/Cancel probe for issue #85
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-19 09:19:42 +02:00
lucannez64andClaude Sonnet 5.5 15b1c49d02 Add standalone NSOpenPanel Open/Cancel probe for issue #85
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-19 09:19:42 +02:00
lucannez64 041591352e Present full-window Metal layers on the managed X11 surface for VRR 2026-10-19 07:35:16 +02:00
lucannez64 99cd0f038d Present full-window Metal layers on the managed X11 surface for VRR 2026-10-19 07:35:16 +02:00
ekisu 8f97990d03 Implement Cocoa local event monitors for native client dragging 2026-10-19 01:15:03 -03:00
ekisu 956f1a156d Implement Cocoa local event monitors for native client dragging 2026-10-19 01:15:03 -03:00
ekisu 41da6d9e0a Fix X11 decorations for client-drawn Cocoa windows
Synchronize Motif decoration hints on style and titlebar-property changes, including native-window recreation and restoring ordinary WM decorations. Add a ten-case standalone Cocoa/X11 regression probe and document validation on KWin/Xwayland.
2026-10-18 21:06:22 -03:00
ekisu cae74e9e0c Fix X11 decorations for client-drawn Cocoa windows
Synchronize Motif decoration hints on style and titlebar-property changes, including native-window recreation and restoring ordinary WM decorations. Add a ten-case standalone Cocoa/X11 regression probe and document validation on KWin/Xwayland.
2026-10-18 21:06:22 -03:00
lucannez64 27553d8874 Fix Metal VSync propagation to window swap intervals 2026-10-19 01:10:03 +02:00
lucannez64 3142128575 Fix Metal VSync propagation to window swap intervals 2026-10-19 01:10:03 +02:00
lucannez64andClaude Opus 5.5 c8cbb1ffe7 install-runtime.sh: provision a platform identity for new prefixes
When install-runtime.sh creates the prefix (first-time setup, regular or
Nix), it now runs configure-darling-platform.py --provision --write once
the runtime is stopped, so each new install gets its own synthetic serial,
MLB, UUID and ROM. A prefix counts as new the same way Darling decides it:
the directory did not exist before the first `darling shell`. Existing
prefixes keep their identity on reinstall and update.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-19 00:22:07 +02:00
lucannez64andClaude Opus 5.5 c068e32152 install-runtime.sh: provision a platform identity for new prefixes
When install-runtime.sh creates the prefix (first-time setup, regular or
Nix), it now runs configure-darling-platform.py --provision --write once
the runtime is stopped, so each new install gets its own synthetic serial,
MLB, UUID and ROM. A prefix counts as new the same way Darling decides it:
the directory did not exist before the first `darling shell`. Existing
prefixes keep their identity on reinstall and update.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-19 00:22:07 +02:00
lucannez64andClaude Opus 5.5 d443e631c2 update.sh: replace the shared serial and UUID automatically
Older setups shipped serial C02ZL0GVMD6N and UUID
6F3B2A1E-8C4D-4E5F-9A7B-1D2C3E4F5A6B to every install. After installing,
update.sh now runs configure-darling-platform.py --replace-known-defaults,
which provisions the prefix only when its saved identity still has one of
those values. Other custom values (imported serials/UUIDs, model, board,
manufacturer, ROM, MLB) are kept; prefixes with no saved identity or only
custom values are not touched.

provision() also drops a standalone system-id or provisioning_UDID derived
from the shared UUID instead of keeping it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-19 00:17:22 +02:00
lucannez64andClaude Opus 5.5 fd8732d4bc update.sh: replace the shared serial and UUID automatically
Older setups shipped serial C02ZL0GVMD6N and UUID
6F3B2A1E-8C4D-4E5F-9A7B-1D2C3E4F5A6B to every install. After installing,
update.sh now runs configure-darling-platform.py --replace-known-defaults,
which provisions the prefix only when its saved identity still has one of
those values. Other custom values (imported serials/UUIDs, model, board,
manufacturer, ROM, MLB) are kept; prefixes with no saved identity or only
custom values are not touched.

provision() also drops a standalone system-id or provisioning_UDID derived
from the shared UUID instead of keeping it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-19 00:17:22 +02:00
Kalah 0b02889968 Merge pull request #72 from 3AvisD/fix/close-league-client-in-game
fix(launcher): close the League client UI while a match runs
2026-10-18 20:56:18 +02:00
Kalah ecc5b812bb Merge pull request #72 from 3AvisD/fix/close-league-client-in-game
fix(launcher): close the League client UI while a match runs
2026-10-18 20:56:18 +02:00
lucannez64andClaude Opus 5.5 9f62aa3ce0 close-league-client-in-game: start the idle clock only after a client was seen
A long patch or login can keep the League client closed for more than ten
minutes after launch; the helper then left before the first match.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 20:48:43 +02:00
lucannez64andClaude Opus 5.5 957b960985 close-league-client-in-game: start the idle clock only after a client was seen
A long patch or login can keep the League client closed for more than ten
minutes after launch; the helper then left before the first match.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 20:48:43 +02:00
3AvisD 72eb402cd4 fix(launcher): keep Mesa's shader cache on the host
Mesa derives its shader disk cache from $HOME. Inside the guest that is
/Users/<user>, which does not exist on the host filesystem, so Mesa could not
create the cache and disabled it, once per process:

    Failed to create /Users/<user> for shader cache (Permission denied)---disabling

One launcher log contained 212 of those lines, and no shader compiled by one
process was reused by another process or by the next start: the client and the
game recompiled every shader on every launch, spending CPU at startup for no
gain.

Mesa is host code loaded into the guest and reads MESA_SHADER_CACHE_DIR verbatim,
so point it at a host directory; Mesa creates mesa_shader_cache/ (client and game
shaders) and radv_builtin_shaders/ below it. A non-empty value from the caller is
preserved, and a directory that cannot be created leaves the previous behaviour
instead of ending the launch.

Observed on a Radeon RX 550 with radv: no shader-cache failure after the change,
and 434 files / 5.6 MB written during one client start, still growing while the
client ran. The cache is reused from the second start on, which lowers the
client's CPU use while it starts; the startup-time gain itself has not been
measured separately.
2026-10-18 12:18:33 -06:00
3AvisD efc92dfb04 fix(launcher): keep Mesa's shader cache on the host
Mesa derives its shader disk cache from $HOME. Inside the guest that is
/Users/<user>, which does not exist on the host filesystem, so Mesa could not
create the cache and disabled it, once per process:

    Failed to create /Users/<user> for shader cache (Permission denied)---disabling

One launcher log contained 212 of those lines, and no shader compiled by one
process was reused by another process or by the next start: the client and the
game recompiled every shader on every launch, spending CPU at startup for no
gain.

Mesa is host code loaded into the guest and reads MESA_SHADER_CACHE_DIR verbatim,
so point it at a host directory; Mesa creates mesa_shader_cache/ (client and game
shaders) and radv_builtin_shaders/ below it. A non-empty value from the caller is
preserved, and a directory that cannot be created leaves the previous behaviour
instead of ending the launch.

Observed on a Radeon RX 550 with radv: no shader-cache failure after the change,
and 434 files / 5.6 MB written during one client start, still growing while the
client ran. The cache is reused from the second start on, which lowers the
client's CPU use while it starts; the startup-time gain itself has not been
measured separately.
2026-10-18 12:18:33 -06:00
3AvisD 823fa6addc fix(launcher): close the League client UI while a match runs
The client does not come back properly after a match when its own "Close client
during game" option is enabled. The UI (LeagueClientUx and its helpers) is a
Chromium/CEF instance and, under Darling, the pre-match instance keeps running:
the client the backend starts when the match ends is a second CEF instance on the
same --user-data-dir, and its window never paints. Its DOM and audio work and the
window stays black; closing the client by hand during a match leaves the same
state for the same reason.

RCLOL_CLOSE_CLIENT_IN_GAME=1 opts in to closing that UI from the host, and only
while a match runs, so the client that appears afterwards is the only instance.
The UI also competes with the game for CPU: on a four-core host with a Radeon
RX 550 a practice match reported roughly 120 FPS with the UI running and roughly
180 FPS with it closed. This is not the helper-killing memory optimization the
RAM section warns against, and the Riot client, the League backend and the game
are never touched.

The helper fails closed. It attributes the game and the client to the launcher's
prefix through the loader's __mldr_sockpath, since guest processes do not carry
DPREFIX (checked on a live session). It never closes a client younger than 60
seconds (the one the backend starts after a match), preserves a process of
another installation or owner, acts only when the environment and the stat fields
can be read, gives up after three closes in one match, and leaves after ten
minutes without a client or a match. It is off by default.

Tests use fake /proc entries and mock every signal.
2026-10-18 12:18:33 -06:00
3AvisD bc8fa71a7f fix(launcher): close the League client UI while a match runs
The client does not come back properly after a match when its own "Close client
during game" option is enabled. The UI (LeagueClientUx and its helpers) is a
Chromium/CEF instance and, under Darling, the pre-match instance keeps running:
the client the backend starts when the match ends is a second CEF instance on the
same --user-data-dir, and its window never paints. Its DOM and audio work and the
window stays black; closing the client by hand during a match leaves the same
state for the same reason.

RCLOL_CLOSE_CLIENT_IN_GAME=1 opts in to closing that UI from the host, and only
while a match runs, so the client that appears afterwards is the only instance.
The UI also competes with the game for CPU: on a four-core host with a Radeon
RX 550 a practice match reported roughly 120 FPS with the UI running and roughly
180 FPS with it closed. This is not the helper-killing memory optimization the
RAM section warns against, and the Riot client, the League backend and the game
are never touched.

The helper fails closed. It attributes the game and the client to the launcher's
prefix through the loader's __mldr_sockpath, since guest processes do not carry
DPREFIX (checked on a live session). It never closes a client younger than 60
seconds (the one the backend starts after a match), preserves a process of
another installation or owner, acts only when the environment and the stat fields
can be read, gives up after three closes in one match, and leaves after ten
minutes without a client or a match. It is off by default.

Tests use fake /proc entries and mock every signal.
2026-10-18 12:18:33 -06:00
lucannez64andClaude Sonnet 5.5 20d8320bf6 Make --set-prefix safe against data loss
Stage a cross-filesystem copy in a private directory instead of deleting a
pre-existing PATH.partial, reject destinations inside the overlay work
directory, save the new path before deleting the old prefix, and verify that
the target keeps user.* xattrs before and after copying. Add tests.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-18 19:04:30 +02:00
lucannez64andClaude Sonnet 5.5 2be6d0d6bd Make --set-prefix safe against data loss
Stage a cross-filesystem copy in a private directory instead of deleting a
pre-existing PATH.partial, reject destinations inside the overlay work
directory, save the new path before deleting the old prefix, and verify that
the target keeps user.* xattrs before and after copying. Add tests.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-18 19:04:30 +02:00
lucannez64 640f31d148 Merge remote-tracking branch 'origin/main' into pr70 2026-10-18 19:03:04 +02:00
lucannez64 2d33de4162 Merge remote-tracking branch 'origin/main' into pr70 2026-10-18 19:03:04 +02:00
lucannez64andClaude Sonnet 5.5 7ef148c76e Add standalone X11 drag-and-drop check for PR #63
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-18 18:59:43 +02:00
lucannez64andClaude Sonnet 5.5 8cad24c706 Add standalone X11 drag-and-drop check for PR #63
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-18 18:59:43 +02:00
David GhegheaandClaude Opus 5.5 8c25542b31 Add darling-lol --set-prefix to keep the prefix on another drive
The prefix holds the installed clients and game (about 40 GB). The Nix
launcher always exported DPREFIX=${DPREFIX:-~/.darling}, so the prefix saved
in build/config.json was never used and the only way to move it was an
environment variable in every launch context.

- The launcher uses DPREFIX if set, then the saved prefix, then ~/.darling.
- darling-lol --set-prefix PATH runs scripts/nix-prefix.py in the namespace,
  whose root owns the prefix files, so cp -a keeps their owners and xattrs.
  It renames the prefix when possible; across filesystems it copies to
  PATH.partial and removes the old prefix and its overlay work directory
  only after the copy completes. A PATH that already holds a Darling prefix
  is used as it is. It refuses non-empty directories that are not prefixes,
  nested paths and paths with commas or colons (overlayfs separators), then
  saves the path with configure.py --prefix.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 18:32:14 +02:00
David GhegheaandClaude Opus 5.5 48ae75855f Add darling-lol --set-prefix to keep the prefix on another drive
The prefix holds the installed clients and game (about 40 GB). The Nix
launcher always exported DPREFIX=${DPREFIX:-~/.darling}, so the prefix saved
in build/config.json was never used and the only way to move it was an
environment variable in every launch context.

- The launcher uses DPREFIX if set, then the saved prefix, then ~/.darling.
- darling-lol --set-prefix PATH runs scripts/nix-prefix.py in the namespace,
  whose root owns the prefix files, so cp -a keeps their owners and xattrs.
  It renames the prefix when possible; across filesystems it copies to
  PATH.partial and removes the old prefix and its overlay work directory
  only after the copy completes. A PATH that already holds a Darling prefix
  is used as it is. It refuses non-empty directories that are not prefixes,
  nested paths and paths with commas or colons (overlayfs separators), then
  saves the path with configure.py --prefix.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 18:32:14 +02:00
Kalah dd6a4fad78 Merge branch 'main' into feat/stop-and-signal-cleanup 2026-10-18 18:15:02 +02:00
Kalah 46bd7ca472 Merge branch 'main' into feat/stop-and-signal-cleanup 2026-10-18 18:15:02 +02:00
lucannez64 b53b963997 Merge remote-tracking branch 'origin/main' into pr61/system-profiler-overview
# Conflicts:
#	.github/workflows/source-check.yml
2026-10-18 17:32:11 +02:00
lucannez64 fca543a62d Merge remote-tracking branch 'origin/main' into pr61/system-profiler-overview
# Conflicts:
#	.github/workflows/source-check.yml
2026-10-18 17:32:11 +02:00
lucannez64 fd0d01e813 Merge remote-tracking branch 'origin/main' into pr61/metal-device-fixes
# Conflicts:
#	.github/workflows/source-check.yml
2026-10-18 17:31:14 +02:00
lucannez64 7d74ed611b Merge remote-tracking branch 'origin/main' into pr61/metal-device-fixes
# Conflicts:
#	.github/workflows/source-check.yml
2026-10-18 17:31:14 +02:00
lucannez64andClaude Opus 5.5 29e35b6a93 Report the MacBookPro16,1 GPU name for Riot on AMD and Intel hosts
With DARLING_METAL_MAC_GPU_NAME=1, MTLDevice.name is the GPU the
MacBookPro16,1 that IOKit reports shipped with, from the host's vendor:
"AMD Radeon Pro 5500M" (vendor 0x1002) or "Intel UHD Graphics 630"
(0x8086). NVIDIA keeps its own name so the game never takes another
vendor's driver paths. recommendedMaxWorkingSetSize and every other value
stay the host's, which was the risky part of #61's identity.

The Riot launcher turns it on by default (0 or empty turns it off); other
Darling apps keep the host name. DARLING_METAL_GPU_NAME still wins.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 17:24:49 +02:00