Distinguish the opt-in hide helper (local window management) from the
opt-in close helper (terminates eligible League client UI processes), and
list the tracked project artwork in the distribution scope.
Scope the platform-identity statement to repository-owned code: the
repository does not pass the identifiers as Riot authentication data, but
the values are guest-visible through IOKit and the official client's later
handling is outside the repository's scope. Use US spelling for licence
consistently.
Signed-off-by: 3AvisD <[email protected]>
Link the project repository in the interoperability scope so readers can
distinguish it from the upstream Darling repository.
Signed-off-by: 3AvisD <[email protected]>
Add docs/INTEROPERABILITY.md, an English scope document that describes
the project's interoperability and responsible-use practices: what it
distributes, how it handles local platform metadata and the MAC/AMFI
probe, how it keeps copyright and licence notices, how it avoids
access/authentication/integrity shortcuts, how it presents trademarks
and handles notices, and the user's responsibility for Riot's terms.
Update README, NOTICE, COMPLIANCE and PLATFORM_IDENTITY to link the
document and to state the opt-in window-helper and synthetic-identity
behaviour accurately. Add CONTRIBUTING with DCO sign-off and a scope
checklist.
Documentation-only change: no launcher, patch, build or test behaviour
changes.
Signed-off-by: 3AvisD <[email protected]>
Resolve conflicts with #122: keep both feature docs and CI steps, and drop
this branch's copy of the close-helper block, which main now starts after
the installed-client check.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- fail closed when X11 omits _NET_CLIENT_LIST or WM_CLASS, and recognize the
RiotClientServices window class;
- require stale client processes to be at least 60 seconds old;
- recheck process identity before SIGTERM and SIGKILL and recheck the window
before signalling;
- document the age and window-detection guards.
- restore hidden windows even when the launcher output pipe is closed;
- exit the hide watcher after ten idle minutes and start it only after the
installed-client check;
- reject missing, malformed or invalid close-during-game preferences instead
of silently selecting hide;
- document the preference contract and idle behavior.
A launcher can exit while its long-lived close/hide helper remains. The next
run then starts another watcher, so several copies watch the same prefix.
Add an opt-in RCLOL_CLEAN_STALE_HELPERS=1 preflight that removes only helper
processes of this prefix reparented to init/systemd. Helpers of a live
launcher, other prefixes, the game, Riot/League/CEF, darlingserver and the
runtime are preserved. Unreadable or relative process data leaves a process
alone.
Validated across repeated launcher starts: the cleanup removed four, then one,
then one orphaned watcher; a subsequent dry run reported no orphaned helpers.
Zombie reaping after partial recovery is tracked separately in #124.
Darlingserver normally stays alive after the Riot Client or game is closed.
If the client window disappears but Riot/League/CEF processes remain,
restarting via run.sh reuses a half-dead runtime and can fail to open a
window.
Add an opt-in RCLOL_RECOVER_STALE_CLIENT=1 preflight. When a darlingserver is
alive, no game is running, no managed client window is visible and stale
client processes belong to this prefix, stop only that client/CEF tree.
Preserve darlingserver, launchd/mldr, sockets and .init.pid, then continue
with the normal product launch.
The helper fails closed when X11 is unavailable, never touches a running game
or a visible client window, and does not patch client binaries, CEF or assets.
It saves the Darling bootstrap, but not Riot Client/CEF startup; a full runtime
restart remains the fallback if no window appears.
Add RCLOL_CLIENT_IN_GAME_TRICKS=1 as the practical launcher switch. It reads
lol-user-experience from LCULocalPreferences.yaml:
- potatoModeEnabled false or unreadable: no action;
- closeLeagueClientDuringGame true: close the client UI;
- closeLeagueClientDuringGame false: hide the client windows.
The existing close and hide switches remain low-level options when the
automatic switch is not set. The hide helper accepts the master switch, and
the resolver plus preference cases are covered by tests and documentation.
The local .desktop entry was validated with the master switch; the installed
preferences select hide on this machine.
Add an opt-in alternative to closing LeagueClientUx: hide the managed
LeagueClientUx and Riot Client X11 windows while the game process runs and
show them again when it exits. The client stays open; the game window is
never touched.
Detection is attributed to the launcher prefix through __mldr_sockpath and
fails closed when proc, ownership or window state is unreadable. The helper
requires X11/Xwayland, restores the window on end, signal or error, and is
mutually exclusive with RCLOL_CLOSE_CLIENT_IN_GAME=1.
Document the flag, compliance scope and limits. A local 30-second test on an
i5-3470/RX 550 reduced summed client/CEF CPU from 120.7% to 93.4%; this is a
CPU-bound-host measurement, not a universal FPS claim.
No client binaries, CEF, assets or anti-cheat are modified.
Match the legacy entry against this checkout's desktop-run.sh instead of any
desktop-run.sh, and delete the legacy icon files only after that entry or the
old artwork proves ownership. Quote and escape Exec arguments as the Desktop
Entry specification requires, so a checkout path with reserved characters no
longer produces an invalid entry, and escape the Path value.
Use StartupWMClass=RiotClientServices in both entries: Darling derives WM_CLASS
from -[NSProcessInfo processName], the basename of argv[0], and the launcher
starts .../RiotClientServices. "Riot Client" is only the bundle display name,
so the checkout entry never matched the window. Both entries now share
Name/GenericName/Comment/Icon/Keywords/Categories and a test keeps them in
sync; Terminal stays different because the checkout entry logs to
build/desktop-launch.log while the packaged entry runs the session in a
terminal.
Also drop the stray top-level icon copies, handle dangling legacy symlinks,
name the icon for assistive technology, document the alias and menu entry, and
cover the helper with disposable-HOME tests.
Match the legacy entry against this checkout's desktop-run.sh instead of any
desktop-run.sh, and delete the legacy icon files only after that entry or the
old artwork proves ownership. Quote and escape Exec arguments as the Desktop
Entry specification requires, so a checkout path with reserved characters no
longer produces an invalid entry, and escape the Path value.
Use StartupWMClass=RiotClientServices in both entries: Darling derives WM_CLASS
from -[NSProcessInfo processName], the basename of argv[0], and the launcher
starts .../RiotClientServices. "Riot Client" is only the bundle display name,
so the checkout entry never matched the window. Both entries now share
Name/GenericName/Comment/Icon/Keywords/Categories and a test keeps them in
sync; Terminal stays different because the checkout entry logs to
build/desktop-launch.log while the packaged entry runs the session in a
terminal.
Also drop the stray top-level icon copies, handle dangling legacy symlinks,
name the icon for assistive technology, document the alias and menu entry, and
cover the helper with disposable-HOME tests.
Add docs/COMPLIANCE.md with the project's compatibility scope: no DRM/anti-cheat circumvention, no third-party game assets, and neutral terminology for issues and PRs. Link it from README and NOTICE.
Add docs/COMPLIANCE.md with the project's compatibility scope: no DRM/anti-cheat circumvention, no third-party game assets, and neutral terminology for issues and PRs. Link it from README and NOTICE.
The patch comments and the Mach-O strings filter named an anti-cheat product. Use neutral wording; the patches still differ only in comments. The platform-identity document now says the overrides are for compatibility, not a bypass of anti-cheat, telemetry, licensing or platform controls.
The patch comments and the Mach-O strings filter named an anti-cheat product. Use neutral wording; the patches still differ only in comments. The platform-identity document now says the overrides are for compatibility, not a bypass of anti-cheat, telemetry, licensing or platform controls.
Under the rootless NixOS launcher darlingserver cannot raise its hard
RLIMIT_NOFILE to nr_open, so it kept the soft limit it inherited. Every
named memory entry holds a memfd in darlingserver, and its descriptors
peak at about 1100 when the League lobby opens. With an inherited soft
limit of 1024, memfd_create failed with EMFILE, mach_make_memory_entry_64
returned KERN_RESOURCE_SHORTAGE, and Chromium's CHECK in
PlatformSharedMemoryRegion::Create killed the League UX and the Riot
Client renderer after clicking Play.
When raising the hard limit fails, raise the soft limit to the inherited
hard limit instead. Log errno, size and fd limits when named-entry
creation fails, and log the live memfd count every 1024 creations so a
leak shows up in dserver.log.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Under the rootless NixOS launcher darlingserver cannot raise its hard
RLIMIT_NOFILE to nr_open, so it kept the soft limit it inherited. Every
named memory entry holds a memfd in darlingserver, and its descriptors
peak at about 1100 when the League lobby opens. With an inherited soft
limit of 1024, memfd_create failed with EMFILE, mach_make_memory_entry_64
returned KERN_RESOURCE_SHORTAGE, and Chromium's CHECK in
PlatformSharedMemoryRegion::Create killed the League UX and the Riot
Client renderer after clicking Play.
When raising the hard limit fails, raise the soft limit to the inherited
hard limit instead. Log errno, size and fd limits when named-entry
creation fails, and log the live memfd count every 1024 creations so a
leak shows up in dserver.log.
Co-Authored-By: Claude Opus 5.5 <[email protected]>