lucannez64 9e8165e056 Fix client window visibility in Darling AppKit, not by patching Electron
Electron 22.3.27's NativeWindowMac::IsVisible() compares the window's
occlusion state for exact equality with NSWindowOcclusionStateVisible:

    bool occluded = [window occlusionState] == NSWindowOcclusionStateVisible;

Apple's contract is a bitmask: an on-screen window's state *includes* that bit
(tested with &). The exact == test is inverted, so an Apple-correct value made
every ordered-in window look occluded and the client's visible/not-minimized
checks failed. The previous workaround byte-patched Riot's shipped Electron
Framework to flip that comparison.

Fix it in Darling's AppKit instead: -[NSWindow occlusionState] now also reports
the reserved 1 << 2 bit for an on-screen window. &-based readers (Electron's own
windowDidChangeOcclusionState:, Chromium) still see NSWindowOcclusionStateVisible
set, while the exact == test is false, so unpatched Electron resolves
IsVisible() correctly. No Riot binary is modified.

Delete tools/patch-riot-electron-visibility.py and its call in
install-riot-gpu-runtime.sh; sync README and docs/STATUS, which already
described the binary patch as excluded.
2026-10-15 12:46:48 +02:00

darling-lol

Experimental source patches and tools for running the macOS League of Legends client on x86-64 Linux through Darling.

This is a development snapshot, not a finished launcher. Riot and League clients can launch and manually played ARAM games have run. Graphics, audio, input, startup crashes and memory reclamation have received compatibility fixes. On the Ryzen 5 5500 / RX 6600 PC, ARAM now averages about 118–135 FPS, with the slowest 10-second stretches around 106–119 (the higher figures with Hyprland's direct scanout off; fights were 70–80 FPS before the 2026-10-13/14 work, versus 170–190 on Windows). The effect of the memory changes on client RAM remains unmeasured. A fresh checkout has not been validated end to end on another machine.

Included

  • Pinned upstream revisions and patches for 29 Darling components, including Metal/Indium, AppKit, QuartzCore, CoreAudio, the kernel shim and darlingserver.
  • Event-poll presentation and GPU synchronization fixes, floating-point-safe GL resolvers, multi-window presentation and nullable LaunchServices error handling.
  • Reusable server receive buffers and Darwin allocator hints translated to Linux lazy reclamation.
  • Build/install/launch wrappers, atomic incremental installers and standalone regression probes.
  • Historical experiments in tools/ and research/tools/, explicitly excluded from the normal workflow where they automate or inspect the client/game.

Game files, Riot installers, account databases, tokens, local prefixes, captures and compiled binaries are not included. Install the game manually through Riot. The normal launcher does not enable an Electron inspector or start UI automation helpers. The launcher clears DYLD_INSERT_LIBRARIES and retains Darling runtime library/framework overrides; this is not a claim of approval by Riot.

Requirements

  • x86-64 Linux 5.14 or newer, an X11 session or Xwayland, and a working hardware Vulkan/OpenGL driver. AMD RADV has been exercised; other drivers are not validated.
  • Git + Git LFS, Bash, curl, unzip, CMake, Make, Clang/LLD, LLVM development files, a C/C++ compiler, Python 3.12+ and the Darling build dependencies. The patch includes LLVM 22/23 branch-opcode compatibility; the new PC used LLVM/Clang 23. Node.js is needed only for the offline JavaScript checks.
  • X11/XCB/SHM development files for the current runtime helpers.
  • Enough free disk for Darling sources/build, Git LFS assets and the game: budget at least 50 GB. Building is substantially larger than this source-only repository.

Use the dependency list in the pinned Darling source for your distribution. tools/env-check.sh provides a starting check; its legacy package names may need adapting to your distro.

Build on the other PC

git clone https://github.com/lucannez64/darling-lol.git
cd darling-lol
python3 -m venv build/venv
build/venv/bin/pip install -r requirements.txt
python3 scripts/configure.py --guest-user "$USER"
./scripts/build.sh
sudo cmake --install build/darling-src/build
./scripts/install-runtime.sh

The default layout is /usr/local/libexec/darling, ~/.darling and /Users/$USER inside the guest. Use the actual guest account name if it differs. Paths are rendered into ignored files under build/runtime/tools; do not run the tokenized tools/ templates directly. See setup details.

The install wrapper compiles the paired runtime, shuts down Darling before replacing per-user overrides, and backs up relevant files. Do this with no Riot/League session running.

Install and launch Riot

After the runtime is installed:

./scripts/installer.sh euw

Sign in and install League through Riot's own UI. For subsequent launches:

./scripts/run.sh

First installation and future Riot updates can still encounter compatibility gaps. An accepted Install action can fail native LaunchAgent registration and leave the download idle. The archived inspector-based workaround is excluded from the manual workflow; the client window-visibility correction is part of the installed runtime (Darling's AppKit overlay), not a patch to Riot's binaries. See troubleshooting for the known limitation and fixes that are in the runtime.

For another region, set RCLOL_REGION and RCLOL_LOCALE before launch. For example RCLOL_REGION=NA RCLOL_LOCALE=en_US ./scripts/run.sh. Linux display selection follows $DISPLAY; the legacy launcher fallback is :1.

Testing

Start with standalone regression checks, then play a match manually. See testing. Do not attach a debugger, query client APIs, inject diagnostic hooks or automate client/game input. Legacy practice, profiling and inspector helpers are retained as historical source, not recommended launch or testing steps.

FPS counters, game presentation requests and physical display refresh are different measurements. Record average and p99 frame times, the active scene, graphics settings, charger/power state and whether the game stayed focused. See current status.

On the Ryzen 5 5500 / RX 6600 test PC, ARAM on Hexgate went from 84 to 135 FPS average over 2026-10-13/14, with the slowest 10-second stretches around 119 in the best match (one match so far with Hyprland's direct scanout off; status). The game-process speed switches and their opt-out files are listed in setup, and passive match capture is described in testing.

For existing installations, incremental update instructions explain the server and memory installers, user-owned backups and the full Darling restart needed to activate replacements. Perform activation only after manually exiting the game and both clients.

Layout

scripts/             portable entry points
upstream/manifest.json  exact base revisions and patch ownership
patches/             current source changes, one patch per repository
tools/               runtime templates, regression probes and legacy helpers
research/tools/      historical experiments, not a supported workflow
docs/                setup, testing, status and licensing notes
build/               local sources, outputs and rendered tools (ignored)

Darling/upstream components retain their existing licenses; see third-party notes. Original integration tooling is distributed under GPL-3.0; patches retain the licensing of their target files. This project is not affiliated with Riot Games.

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