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Add docs/COMPLIANCE.md with the project's compatibility scope: no DRM/anti-cheat circumvention, no third-party game assets, and neutral terminology for issues and PRs. Link it from README and NOTICE.
50 lines
2.1 KiB
Markdown
50 lines
2.1 KiB
Markdown
# Scope and compliance guidance
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This project is an unofficial compatibility layer for running the macOS League of Legends
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client on Linux through Darling. It is not affiliated with, endorsed by, or sponsored by Riot
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Games, Inc.
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## Scope
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- The project is about compatibility: making the client run, render and behave correctly on
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Linux.
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- It does not aim to circumvent DRM, anti-cheat, licensing, telemetry, or other platform
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security controls, and it does not distribute a game client, game assets, or account data.
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- Do not describe or present the project as a tool for evading detection, preventing bans,
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bypassing DRM, or defeating anti-cheat. Do not promise that an account will not be banned.
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## Terminology
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Prefer accurate compatibility language:
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| Prefer | Avoid |
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|---|---|
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| compatibility issue, client check, platform identity | detection vector, stealth, evasion, bypass |
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| hardware/platform reporting | spoofing, telemetry leak |
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| runtime/launcher fix | anti-cheat bypass |
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Technical facts can be described precisely without framing the work as evasion. If a change
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touches a client check or a platform identity, say what it does and why it is needed for
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compatibility.
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## Assets and third-party material
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- Do not add or link third-party game assets: logos, icons, fonts, screenshots, gameplay
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audio/video, client files, game data, or account data.
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- Project icons and artwork must be original. Forks must use their own name and icon; see the
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trademark notice in `README.md` and `NOTICE.md`.
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- Do not commit local prefixes, logs, tokens, captures, or compiled client/runtime binaries.
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## Pull requests and issues
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- Describe the compatibility problem and the fix. Avoid "stealth", "spoof", "evade",
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"undetectable", or "unbannable" framing.
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- Maintainers may ask for wording changes before merging. This is about keeping the project's
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scope accurate, not about hiding technical details.
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- Contributions that add third-party assets or present the project as a DRM/anti-cheat
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circumvention tool are out of scope for this repository.
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## Note
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This document describes project scope and review expectations. It is not legal advice.
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