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widgets/cliprect: use ShaderEffectSource to propagate mouse events
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1 file changed
+11
-6
@@ -26,7 +26,7 @@ Item {
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/// Defaults to true if any corner has a non-zero radius, otherwise false.
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property /*bool*/alias antialiasing: rectangle.antialiasing
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/// The background color of the rectangle, which goes under its content.
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property color color: "white"
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property /*color*/alias color: shader.backgroundColor
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/// See @@QtQuick.Rectangle.border.
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property clippingRectangleBorder border
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/// Radius of all corners. Defaults to 0.
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@@ -66,8 +66,6 @@ Item {
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Item {
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id: contentItemContainer
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anchors.fill: root
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layer.enabled: true
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visible: false
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Item {
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id: contentItem
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@@ -76,12 +74,19 @@ Item {
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}
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}
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ShaderEffectSource {
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id: shaderSource
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hideSource: true
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sourceItem: contentItemContainer
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}
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ShaderEffect {
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anchors.fill: contentItemContainer
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id: shader
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anchors.fill: root
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fragmentShader: `qrc:/Quickshell/Widgets/shaders/cliprect${root.contentUnderBorder ? "-ub" : ""}.frag.qsb`
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property Item content: contentItemContainer
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property Rectangle rect: rectangle
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property color backgroundColor: root.color
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property color backgroundColor: "white"
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property color borderColor: root.border.color
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property ShaderEffectSource content: shaderSource
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}
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}
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