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https://github.com/mirkobrombin/raven.git
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On Windows only the KnownDLLs are protected from a copy in the program's folder; graphics wrappers, overlays and plugin loaders ship their own winmm.dll, version.dll, dinput8.dll, d3d9.dll or dxgi.dll there and forward to the system copy. Raven served every system library itself. A short core list (ntdll, kernel32, kernelbase, user32, gdi32, comctl32, advapi32, msvcrt, ucrtbase, ole32, oleaut32, combase, rpcrt4, shell32, shlwapi, setupapi, comdlg32) is still always Raven's. For any other system library a copy beside the program loads, and Raven's own implementation stays reachable under its System32 or SysWOW64 path and through LOAD_LIBRARY_SEARCH_SYSTEM32. Copies an installer leaves in the prefix's system directory are still ignored. The x86 path shares the program-folder scan, which replaces the d3d9.dll special case. Assisted-by: Claude Code:claude-opus-5-5 AI-Scope: Wrote the loader, provider and dependency changes and the new dependencies_test case, after a program's own winmm.dll was found to be replaced by Raven's. Prompt: find what stops the program's own DLL from loading and fix it in Raven.
338 lines
13 KiB
C++
338 lines
13 KiB
C++
#include "x86_loader.h"
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#include "actctx.h"
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#include "apiset.h"
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#include "text.h"
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#include "system_exports.h"
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#include <algorithm>
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#include <filesystem>
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#include <fstream>
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#include <iostream>
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namespace raven {
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namespace {
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std::string lowered(std::string text)
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{
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for (auto &character : text)
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if (character >= 'A' && character <= 'Z')
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character = static_cast<char>(character + ('a' - 'A'));
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return text;
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}
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std::vector<uint8_t> read_all(const std::filesystem::path &path)
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{
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std::ifstream stream(path, std::ios::binary | std::ios::ate);
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const auto size = stream ? stream.tellg() : std::streampos(-1);
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if (size <= 0)
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return {};
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std::vector<uint8_t> bytes(static_cast<size_t>(size));
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stream.seekg(0);
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if (!stream.read(reinterpret_cast<char *>(bytes.data()), size))
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bytes.resize(static_cast<size_t>(stream.gcount()));
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return bytes;
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}
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bool trace()
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{
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return getenv("RAVEN_TRACE_X86") != nullptr;
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}
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}
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NativeX86Loader::NativeX86Loader(NativeProcess &process, NativeEnvironment &environment, ModuleSet &modules, const NativePaths &paths,
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std::function<NativeResult(uint64_t, std::span<const uint64_t>)> call)
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: process(process), environment(environment), modules(modules), paths(paths), call(std::move(call))
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{
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}
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std::optional<std::vector<uint8_t>> NativeX86Loader::read_library(const std::string &name, std::string &identity, std::filesystem::path &file) const
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{
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// The runtime's own components come from beside it, in their 32-bit builds.
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if (std::find(std::begin(runtime_components), std::end(runtime_components), name) != std::end(runtime_components)) {
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const auto component = std::filesystem::read_symlink("/proc/self/exe").parent_path() / "x86" / name;
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if (std::filesystem::exists(component)) {
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identity = name;
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return read_all(component);
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}
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}
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// The C runtime comes from the runtime's own directory, in its 32-bit build.
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if (name == "ucrtbase.dll") {
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const auto component = std::filesystem::read_symlink("/proc/self/exe").parent_path() / "ucrtbase32.dll";
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if (!std::filesystem::exists(component))
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return std::nullopt;
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identity = name;
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return read_all(component);
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}
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// A name alone that an assembly of the context in effect declares comes from that assembly's folder, as Windows redirects it.
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if (name.find_first_of("/\\:") == std::string::npos)
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if (const auto folder = activation_contexts().library_folder(name)) {
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std::error_code error;
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for (const auto &entry : std::filesystem::directory_iterator(*folder, error))
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if (lowered(entry.path().filename().string()) == name && entry.is_regular_file(error)) {
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identity = name;
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file = entry.path();
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return read_all(entry.path());
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}
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}
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const auto resolved = paths.find_library(application_directory + u"\\program.exe", from_utf8(name), false, library_flags);
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if (!resolved || !resolved->exists || !std::filesystem::is_regular_file(resolved->host)) {
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// Direct3D 10.1 is the runtime's own library over d3d10core.dll, unless the Direct3D build the runtime is given carries one.
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if (name == "d3d10_1.dll") {
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std::vector<std::filesystem::path> places;
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if (const char *directory = std::getenv("RAVEN_D3D_DIRECTORY"))
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places.push_back(std::filesystem::path(directory) / name);
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places.push_back(std::filesystem::read_symlink("/proc/self/exe").parent_path() / "x86" / "raven-d3d10_1.dll");
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for (const auto &place : places)
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if (std::filesystem::exists(place)) {
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identity = name;
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file = place;
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return read_all(place);
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}
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}
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return std::nullopt;
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}
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identity = lowered(resolved->host.filename().string());
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file = resolved->host;
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return read_all(resolved->host);
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}
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// Brings one library into the process, with its dependencies; null when it is not available.
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PEModule *NativeX86Loader::bring(const std::string &requested)
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{
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auto name = lowered(requested);
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if (name.find('.') == std::string::npos)
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name += ".dll";
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if (const auto host = apiset_host(name); !host.empty()) {
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if (!modules.all().contains(host) && !bring(host))
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return nullptr;
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if (!modules.all().contains(name))
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modules.add_alias(name, host);
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name = host;
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}
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if (const auto found = modules.all().find(name); found != modules.all().end())
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return found->second.get();
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// A system library named by its path is the runtime's, as it is by its name; any library named by its path in the system directory is
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// looked for as by its name, so a program that loads comctl32.dll from System32 gets the one the runtime has.
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if (const auto slash = name.find_last_of("/\\:"); slash != std::string::npos) {
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const auto base = name.substr(slash + 1);
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if (const auto found = modules.all().find(base); found != modules.all().end() && found->second->runtime_api)
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return found->second.get();
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auto folder = name.substr(0, slash);
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for (auto &character : folder)
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if (character == '/')
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character = '\\';
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if (folder == "c:\\windows\\system32" || folder == "c:\\windows\\syswow64") {
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if (const auto fallback = modules.all().find("system32-" + base); fallback != modules.all().end())
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return fallback->second.get();
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return bring(base);
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}
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}
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if ((library_flags & 0x1f00) == 0x800) {
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if (const auto fallback = modules.all().find("system32-" + name); fallback != modules.all().end())
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return fallback->second.get();
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}
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std::string identity;
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std::filesystem::path file;
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auto bytes = read_library(name, identity, file);
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if (!bytes) {
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if (const auto fallback = modules.all().find("system32-" + name); fallback != modules.all().end())
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return fallback->second.get();
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if (trace())
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std::cerr << "raven: library file not found: " << requested << '\n';
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environment.set_last_error(126);
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return nullptr;
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}
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// A file that is no program image at all, a type library tried as a resource module first, is ERROR_BAD_EXE_FORMAT.
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std::optional<PEImage> parsed;
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try {
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parsed.emplace(*bytes);
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} catch (const std::runtime_error &) {
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environment.set_last_error(193);
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return nullptr;
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}
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const PEImage &image = *parsed;
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if (image.is_64 || (!(image.characteristics & 0x2000) && !(mapping_only && staged.empty()))) {
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environment.set_last_error(193);
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return nullptr;
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}
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if (modules.all().contains(identity))
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identity += "#" + std::to_string(modules.all().size());
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auto &added = modules.add(identity, std::move(*bytes), [&](uint64_t base, uint64_t size) { return process.memory_available(base, size); });
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added.file = file;
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staged.push_back(&added);
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if (mapping_only && staged.size() == 1) {
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added.imports.clear();
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return &added;
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}
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std::string missing;
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// A library's own manifest names the side-by-side assemblies its imports come from, the C runtime of its compiler most often.
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// Its context is the one in effect while it and the libraries it brings in start, which the C runtime checks it was found by.
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const auto own = activation_contexts().module_manifest(added.image);
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const uint64_t context = own ? activation_contexts().create({*own, {}}) : importer_context;
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if (context)
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entry_contexts[&added] = context;
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const auto outer = importer_context;
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importer_context = context;
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for (const auto &symbol : added.imports) {
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const auto dependency = lowered(symbol.module);
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if (own && !modules.all().contains(dependency))
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if (const auto folder = activation_contexts().assembly_folder(*own, dependency))
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bring(lowered(to_utf8(paths.dos(*folder))) + "\\" + dependency);
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if (!modules.all().contains(dependency) && !bring(dependency)) {
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missing += " " + symbol.module + "!";
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continue;
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}
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try {
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modules.resolve(symbol);
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} catch (const std::runtime_error &) {
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missing += " " + symbol.module + "!" + (symbol.by_ordinal ? "#" + std::to_string(symbol.ordinal) : symbol.name);
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}
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}
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importer_context = outer;
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if (!missing.empty())
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throw std::runtime_error("unresolved imports in " + identity + ":" + missing);
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return &added;
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}
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std::optional<std::string> NativeX86Loader::path_key(const std::string &name) const
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{
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std::optional<NativePaths::Resolved> resolved;
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if (name.find_first_of("/\\:") != std::string::npos)
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resolved = paths.resolve(std::u16string(name.begin(), name.end()));
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else if (!application_directory.empty())
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resolved = paths.find_library(application_directory + u"\\program.exe", from_utf8(name), false, library_flags);
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if (!resolved || !resolved->exists || !std::filesystem::is_regular_file(resolved->host))
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return std::nullopt;
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return lowered(resolved->host.string());
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}
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uint64_t NativeX86Loader::find(const std::string &name) const
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{
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const auto key = path_key(name);
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const auto found = key ? held.find(*key) : held.end();
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return found == held.end() ? 0 : found->second.module->loaded.base();
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}
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bool NativeX86Loader::release(uint64_t handle)
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{
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const auto found = std::find_if(held.begin(), held.end(), [&](const auto &item) { return item.second.module->loaded.base() == handle; });
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if (found == held.end())
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return false;
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if (--found->second.references)
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return true;
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const auto module = found->second.module;
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const bool mapped_only = found->second.mapped_only;
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held.erase(found);
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if (call && module->image.entry && !mapped_only) {
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const uint64_t arguments[] = {module->loaded.base(), 0, 0};
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const auto result = call(module->loaded.base() + module->image.entry, arguments);
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if (result.stop != NativeStop::returned)
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throw result;
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}
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return true;
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}
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uint64_t NativeX86Loader::load(std::string name, bool only_map, uint32_t search_flags)
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{
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if (!call)
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return 0;
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const auto previous_flags = library_flags;
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library_flags = search_flags;
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struct RestoreFlags { uint32_t &value; uint32_t previous; ~RestoreFlags() { value = previous; } } restore{library_flags, previous_flags};
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const auto key = path_key(name);
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if (key)
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if (const auto found = held.find(*key); found != held.end()) {
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++found->second.references;
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return found->second.module->loaded.base();
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}
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staged.clear();
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entry_contexts.clear();
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importer_context = 0;
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mapping_only = only_map;
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const auto existing = modules.all().size();
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bool mapped = false;
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try {
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auto *root = bring(name);
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if (!root) {
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for (auto item = staged.rbegin(); item != staged.rend(); ++item)
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modules.remove(**item);
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return 0;
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}
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if (staged.empty())
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return root->loaded.base();
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modules.bind_imports();
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// Dependencies start before the library that needs them: the order the imports were followed, reversed.
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for (auto item = staged.rbegin(); item != staged.rend(); ++item) {
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process.map_image((*item)->loaded);
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mapped = true;
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if (mapped_hook)
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mapped_hook(**item);
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if (tls)
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tls->add(**item);
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}
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std::vector<PEModule *> attached;
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for (auto item = staged.rbegin(); item != staged.rend(); ++item) {
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if (tls && !(only_map && *item == root))
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for (const auto callback : tls->callbacks(**item)) {
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const uint64_t arguments[] = {(*item)->loaded.base(), 1, 0};
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const auto result = call(callback, arguments);
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if (result.stop != NativeStop::returned)
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throw result;
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}
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if (!(*item)->image.entry || (only_map && *item == root))
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continue;
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const uint64_t arguments[] = {(*item)->loaded.base(), 1, 0};
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auto &contexts = activation_contexts();
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const auto context = entry_contexts.find(*item);
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const uint32_t thread = contexts.current_thread ? contexts.current_thread() : 0;
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const auto cookie = context == entry_contexts.end() ? 0 : contexts.activate(thread, context->second);
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const auto result = call((*item)->loaded.base() + (*item)->image.entry, arguments);
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if (cookie)
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contexts.deactivate(thread, cookie);
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if (result.stop != NativeStop::returned)
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throw result;
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if (!uint32_t(result.value)) {
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// A library that refuses to start leaves the process with what it brought, as on Windows: the ones that started are told
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// they are detached, then every new image goes, so that the next load of that name starts it again.
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for (auto done = attached.rbegin(); done != attached.rend(); ++done) {
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const uint64_t detach[] = {(*done)->loaded.base(), 0, 0};
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const auto detached = call((*done)->loaded.base() + (*done)->image.entry, detach);
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if (detached.stop != NativeStop::returned)
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throw detached;
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}
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for (auto gone = staged.rbegin(); gone != staged.rend(); ++gone) {
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if (tls)
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tls->remove(**gone);
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if (unmapped_hook)
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unmapped_hook(**gone);
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process.unmap_image((*gone)->loaded.base());
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modules.remove(**gone);
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}
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environment.set_last_error(1114);
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return 0;
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}
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attached.push_back(*item);
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}
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if (key)
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held[*key] = {root, 1, only_map};
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return root->loaded.base();
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} catch (const NativeResult &) {
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throw;
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} catch (const std::exception &failure) {
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if (trace())
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std::cerr << "raven: cannot load " << name << ": " << failure.what() << '\n';
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// An image that never reached the guest must not stay in the set, or every later import binding would trip over it.
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if (!mapped)
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for (auto item = staged.rbegin(); item != staged.rend(); ++item)
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modules.remove(**item);
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(void)existing;
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environment.set_last_error(126);
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return 0;
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}
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}
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}
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