Stage updated kart build alongside the running executable

This commit is contained in:
chazmm committed 2026-09-08 20:26:30 +01:00
1 parent 52adfee597
commit 37d65ed268
2 files changed
+3 -3

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+1 -1
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@@ -3,7 +3,7 @@ $ErrorActionPreference = 'Stop'
$privateDirectory = Join-Path $PSScriptRoot '.local/vehicle-sdk'
$buildDirectory = Join-Path $privateDirectory 'build'
$artifact = Join-Path $buildDirectory 'skate3rust-vehicle-sdk.exe'
$destination = Join-Path $privateDirectory 'skate3-vehicle-sdk.exe'
$destination = Join-Path $privateDirectory 'skate3-vehicle-sdk-controls.exe'
Push-Location $PSScriptRoot
$previousFlags = $env:CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_RUSTFLAGS
try {
+2 -2
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@@ -9,7 +9,7 @@ if not defined SKATE3_ASSETS (
pause
exit /b 1
)
if not exist "%~dp0.local\vehicle-sdk\skate3-vehicle-sdk.exe" (
if not exist "%~dp0.local\vehicle-sdk\skate3-vehicle-sdk-controls.exe" (
echo Build missing. Run Build-VehicleSDK.ps1 first.
pause
exit /b 1
@@ -20,5 +20,5 @@ echo Open Mods and ENABLE Mario Kart. F10 spawns the kart; E enters/exits. Escap
echo WASD drive, Space brake, Shift handbrake, R reset. Slow down before exiting.
echo Mods folder: %~dp0.local\vehicle-sdk\mods
echo Trainer log: %~dp0.local\vehicle-sdk\session.log
"%~dp0.local\vehicle-sdk\skate3-vehicle-sdk.exe" --assets "%SKATE3_ASSETS%" --start-paused %* > "%~dp0.local\vehicle-sdk\session.log" 2>&1
"%~dp0.local\vehicle-sdk\skate3-vehicle-sdk-controls.exe" --assets "%SKATE3_ASSETS%" --start-paused %* > "%~dp0.local\vehicle-sdk\session.log" 2>&1
if errorlevel 1 pause