mirror of
https://github.com/SK8-ENGINE/skate-3-rust-engine.git
synced 2026-10-26 19:47:44 +00:00
Record tracing build and static verification results
This commit is contained in:
1 parent
c709b5d4a9
commit
807160132e
1 file changed
+12
@@ -197,3 +197,15 @@ specialization; dominant fixed solves favor order-preserving scratch/query work.
|
||||
First-use-only stalls favor upload/pipeline cache work. Any nonzero dropped-event
|
||||
count limits conclusions. Broad redesign waits for this evidence and manual visual
|
||||
verification. No percentage gain or final bottleneck is asserted in this assessment.
|
||||
|
||||
## Verification
|
||||
|
||||
The Windows static-CRT release compiled successfully using the existing shared
|
||||
Cargo target cache and an explicit worktree-private EXE/PDB output. The final
|
||||
executable's embedded source revision was checked against `c709b5d`; PE import
|
||||
inspection found only Windows system libraries, with no Bevy/Rust DLL dependency.
|
||||
Four release unit tests passed: option bounds/dependencies, disabled span filtering,
|
||||
nonblocking full-queue drops, and F9-style activation/stop/valid JSON export with
|
||||
secret/path/log canaries omitted. The data-only exact-runtime-batch inventory test
|
||||
also passed. Existing compiler warnings remain; no game or GPU device was started.
|
||||
Runtime frame timings, capture overhead and visual validation remain user tests.
|
||||
Reference in new issue
Block a user