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Prepare source repository for GitHub with asset exclusions and README
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# Repository content
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Private runtime assets, extracted maps, custom animation clips, build output,
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settings and logs stay local. They are excluded by `.gitignore`.
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The two project-owned binary fixtures are generated without game assets:
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- `maps/format-demo.skate`: `python tools/make_skate_demo.py`
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- `crates/skate-data/tests/fixtures/retail-collision.rwcmset`:
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`python tools/make_collision_fixture.py`
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Run these commands from the repository root. Both generators reproduced the
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tracked fixtures byte for byte during publication preparation.
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The README artwork in `docs/images/skating-crab.png` was supplied by the project
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owner for publication. Other binary resources belong to the vendored Bevy dependencies, whose license
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files remain alongside their source. Do not add extracted game content to
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these directories or force-add ignored private files.
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The pre-publication audit inspected all reachable historical blobs for private
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paths, matches against local private-file hashes, unexpected binary files and
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common credential patterns. No matches requiring removal were found.
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