Record recovery build verification

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chazmm committed 2026-09-09 17:51:49 +01:00
1 parent 0b89cb8f47
commit eeddf0e9b9
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@@ -14,6 +14,14 @@ descriptor or slot count. The v5 shadow proxies remain disabled. Recovery does
not claim an FPS improvement or a confirmed crash fix until the user runs it.
The remaining sections describe the withdrawn experiment for reference.
Recovery build `0b89cb8f47838bb1b7532a88f4bd3822c6d26ec6` compiled in release
with static CRT. Both shader regression tests passed (three original shader
variants plus the non-bindless material contract). Its embedded revision and
system-only DLL imports were checked without gameplay execution. SHA-256:
`ef9b2c8f0b51d80e43f2928eb3b7aba948fff4e4225d91c78435b38699a30b2e`.
The private v7 recovery launcher is ready; the former bindless launcher now also
points to v7. The v6 binary remains preserved but is no longer selected by it.
The user reports poor FPS while looking into University and good FPS looking out
of the map, still CPU bound. The map being resident does not establish that every
triangle is drawn. The captured CPU render work is the actionable bottleneck.