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Record recovery build verification
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0b89cb8f47
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@@ -14,6 +14,14 @@ descriptor or slot count. The v5 shadow proxies remain disabled. Recovery does
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not claim an FPS improvement or a confirmed crash fix until the user runs it.
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The remaining sections describe the withdrawn experiment for reference.
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Recovery build `0b89cb8f47838bb1b7532a88f4bd3822c6d26ec6` compiled in release
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with static CRT. Both shader regression tests passed (three original shader
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variants plus the non-bindless material contract). Its embedded revision and
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system-only DLL imports were checked without gameplay execution. SHA-256:
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`ef9b2c8f0b51d80e43f2928eb3b7aba948fff4e4225d91c78435b38699a30b2e`.
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The private v7 recovery launcher is ready; the former bindless launcher now also
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points to v7. The v6 binary remains preserved but is no longer selected by it.
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The user reports poor FPS while looking into University and good FPS looking out
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of the map, still CPU bound. The map being resident does not establish that every
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triangle is drawn. The captured CPU render work is the actionable bottleneck.
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