Commit Graph
57 Commits
Author SHA1 Message Date
chazmm 09098773de Publish native grind balance and board adjustment intents 2026-09-07 22:14:16 +01:00
chazmm e0b119d729 Connect native stalled grind release phase and outward exit forces 2026-09-07 22:03:00 +01:00
chazmm c8a9a7caa2 Restore native airborne entry momentum when acquiring a grind 2026-09-07 21:55:48 +01:00
chazmm 02a47a1f76 Implement native JumpInto animation behavior for grind-out tricks 2026-09-07 21:43:23 +01:00
chazmm 9575567a1f Connect difficulty-dependent native spline acquisition and airborne grind adjustment 2026-09-07 21:35:54 +01:00
chazmm ed224a7e12 Connect all six native grind families and variation animation names 2026-09-07 21:01:41 +01:00
chazmm d39703e48c Publish native grind direction and conditioned camera contact 2026-09-07 20:30:09 +01:00
chazmm 685d55601e Connect centre-deck boardslide contacts and physical state 2026-09-07 20:15:01 +01:00
chazmm d60a8d7cd3 Port native grind trajectory candidate and admission leaves 2026-09-07 19:25:41 +01:00
chazmm e01124c646 Bind native IsDroppingIn condition reached on grind entry 2026-09-07 19:06:43 +01:00
chazmm 411a0f652d Connect authored and retail map splines to live grind queries 2026-09-07 18:59:35 +01:00
chazmm 2c2ba09877 Add optional captured crouch and treflip body clips 2026-09-07 18:44:23 +01:00
chazmm 4ddc99959b Connect live fifty-fifty grinds, stock animation and rail exits 2026-09-07 18:38:01 +01:00
chazmm 88b51467e9 Recover native fifty-fifty forces and grind animation controls 2026-09-07 18:07:55 +01:00
chazmm 6bb16a6827 Preserve convex rail contacts and port native truck probes 2026-09-07 17:39:10 +01:00
chazmm e60841e871 Port native grind segment contact query 2026-09-07 17:23:23 +01:00
chazmm cca746fbde Author test-course rails and native grind spline geometry 2026-09-07 17:21:57 +01:00
chazmm a5fab9828a Revert "Use Kimodo body motion for regular 360 flips"
This reverts commit c8cfb0b7fd.
2026-09-07 05:15:49 +01:00
chazmm c8cfb0b7fd Use Kimodo body motion for regular 360 flips 2026-09-07 05:07:16 +01:00
chazmm c70726db59 Keep animated takeoff heading independent of board spin 2026-09-07 02:13:22 +01:00
chazmm 88ec43e267 Add thirty-second controller replay with scrubbing and free camera 2026-09-07 01:58:37 +01:00
chazmm cd48c0c809 Interpolate decoded animation keys across compression boundaries 2026-09-07 01:46:02 +01:00
chazmm e4311d8ffe Use trajectory validity for trick camera shot selection 2026-09-07 01:36:36 +01:00
chazmm 0abe89a0c0 Revert "Add retargeted Skate idle and carving clip replacements"
This reverts commit 0f1ccd09ad.
2026-09-07 01:30:28 +01:00
chazmm 0f1ccd09ad Add retargeted Skate idle and carving clip replacements 2026-09-07 01:29:35 +01:00
chazmm 1c8acbb010 Interpolate camera and skater presentation between fixed ticks 2026-09-06 23:24:16 +01:00
chazmm 12ab6baa68 Bind offboard camera orbit to the native subject transform 2026-09-06 23:14:16 +01:00
chazmm 53a23adbc7 Validate only spatial lanes in trajectory collision requests 2026-09-06 23:03:21 +01:00
chazmm da855fbf36 Avoid applying bind pose twice to selection-space animation children 2026-09-06 22:59:55 +01:00
chazmm a8e33b6108 Distinguish animation and IK target jumps in offboard bail capture 2026-09-06 22:55:25 +01:00
chazmm cdaaa8f792 Capture per-bone pose and contact data for offboard fall bails 2026-09-06 22:46:36 +01:00
chazmm cffd578130 Implement native CanLandOnBoard graph condition 2026-09-06 22:39:10 +01:00
chazmm 0b579e51e3 Correct big-endian offboard state flag checks 2026-09-06 22:36:00 +01:00
chazmm 0a3904cd00 Use camera-relative offboard input and capture airborne bail diagnostics 2026-09-06 22:27:47 +01:00
chazmm 375192e795 Filter offboard board contacts by native body-part collision groups 2026-09-06 22:12:09 +01:00
chazmm e98cf7badb Connect action landing-time condition and add opt-in dismount diagnostics 2026-09-06 22:05:09 +01:00
chazmm 6d008524b9 Connect Biped ground and air owners to the live runout pipeline 2026-09-06 21:35:31 +01:00
chazmm fb78128153 Connect native board possession effects and hand drives to shared physics 2026-09-06 19:49:48 +01:00
chazmm 890d9001ad Connect persistent biped owners and native ground job input boundary 2026-09-06 18:46:01 +01:00
chazmm 6e7d99953a Implement native biped contact classification and world query pipeline 2026-09-06 18:37:48 +01:00
chazmm 684e87b868 Recover native biped contact promotion, segments and ground job production 2026-09-06 17:56:15 +01:00
chazmm 9417254ba7 Recover native biped probes, support packets and contact records 2026-09-06 17:43:30 +01:00
chazmm bdba0c0a41 Implement native runout animation attributes and reproduce the missing biped transition 2026-09-06 17:22:51 +01:00
chazmm c818285b4d Add persistent native difficulty selection and refresh mode-dependent runtime settings 2026-09-06 17:07:45 +01:00
chazmm a21f78aa52 Add runtime occlusion culling with conservative depth and valid GPU bindings 2026-09-06 16:43:06 +01:00
chazmm d31f81f95e Add graphics settings and stabilize city-view render binding caches 2026-09-06 16:20:54 +01:00
chazmm 83df8e62f4 Cache Bevy lightmap bindings to remove per-frame GPU resource churn 2026-09-06 15:39:28 +01:00
chazmm acbaa9ccda Share map render resources and release uploaded CPU data 2026-09-06 15:22:58 +01:00
chazmm 5159538b85 Accelerate world queries with ordered bounds hierarchy and triangle culling 2026-09-06 15:17:27 +01:00
chazmm 077ad4436b Add opt-in repeatable frame and physics performance reports 2026-09-06 15:06:03 +01:00