chazmm
|
2c2ba09877
|
Add optional captured crouch and treflip body clips
|
2026-09-07 18:44:23 +01:00 |
|
chazmm
|
4ddc99959b
|
Connect live fifty-fifty grinds, stock animation and rail exits
|
2026-09-07 18:38:01 +01:00 |
|
chazmm
|
88b51467e9
|
Recover native fifty-fifty forces and grind animation controls
|
2026-09-07 18:07:55 +01:00 |
|
chazmm
|
6bb16a6827
|
Preserve convex rail contacts and port native truck probes
|
2026-09-07 17:39:10 +01:00 |
|
chazmm
|
e60841e871
|
Port native grind segment contact query
|
2026-09-07 17:23:23 +01:00 |
|
chazmm
|
cca746fbde
|
Author test-course rails and native grind spline geometry
|
2026-09-07 17:21:57 +01:00 |
|
chazmm
|
a5fab9828a
|
Revert "Use Kimodo body motion for regular 360 flips"
This reverts commit c8cfb0b7fd.
|
2026-09-07 05:15:49 +01:00 |
|
chazmm
|
c8cfb0b7fd
|
Use Kimodo body motion for regular 360 flips
|
2026-09-07 05:07:16 +01:00 |
|
chazmm
|
88ec43e267
|
Add thirty-second controller replay with scrubbing and free camera
|
2026-09-07 01:58:37 +01:00 |
|
chazmm
|
0abe89a0c0
|
Revert "Add retargeted Skate idle and carving clip replacements"
This reverts commit 0f1ccd09ad.
|
2026-09-07 01:30:28 +01:00 |
|
chazmm
|
0f1ccd09ad
|
Add retargeted Skate idle and carving clip replacements
|
2026-09-07 01:29:35 +01:00 |
|
chazmm
|
1c8acbb010
|
Interpolate camera and skater presentation between fixed ticks
|
2026-09-06 23:24:16 +01:00 |
|
chazmm
|
12ab6baa68
|
Bind offboard camera orbit to the native subject transform
|
2026-09-06 23:14:16 +01:00 |
|
chazmm
|
da855fbf36
|
Avoid applying bind pose twice to selection-space animation children
|
2026-09-06 22:59:55 +01:00 |
|
chazmm
|
a8e33b6108
|
Distinguish animation and IK target jumps in offboard bail capture
|
2026-09-06 22:55:25 +01:00 |
|
chazmm
|
0b579e51e3
|
Correct big-endian offboard state flag checks
|
2026-09-06 22:36:00 +01:00 |
|
chazmm
|
fb78128153
|
Connect native board possession effects and hand drives to shared physics
|
2026-09-06 19:49:48 +01:00 |
|
chazmm
|
890d9001ad
|
Connect persistent biped owners and native ground job input boundary
|
2026-09-06 18:46:01 +01:00 |
|
chazmm
|
6e7d99953a
|
Implement native biped contact classification and world query pipeline
|
2026-09-06 18:37:48 +01:00 |
|
chazmm
|
684e87b868
|
Recover native biped contact promotion, segments and ground job production
|
2026-09-06 17:56:15 +01:00 |
|
chazmm
|
9417254ba7
|
Recover native biped probes, support packets and contact records
|
2026-09-06 17:43:30 +01:00 |
|
chazmm
|
bdba0c0a41
|
Implement native runout animation attributes and reproduce the missing biped transition
|
2026-09-06 17:22:51 +01:00 |
|
chazmm
|
c818285b4d
|
Add persistent native difficulty selection and refresh mode-dependent runtime settings
|
2026-09-06 17:07:45 +01:00 |
|
chazmm
|
a21f78aa52
|
Add runtime occlusion culling with conservative depth and valid GPU bindings
|
2026-09-06 16:43:06 +01:00 |
|
chazmm
|
d31f81f95e
|
Add graphics settings and stabilize city-view render binding caches
|
2026-09-06 16:20:54 +01:00 |
|
chazmm
|
83df8e62f4
|
Cache Bevy lightmap bindings to remove per-frame GPU resource churn
|
2026-09-06 15:39:28 +01:00 |
|
chazmm
|
acbaa9ccda
|
Share map render resources and release uploaded CPU data
|
2026-09-06 15:22:58 +01:00 |
|
chazmm
|
01ebd215de
|
Load embedded retail collision and decode unsigned vertex offsets
|
2026-09-06 14:56:18 +01:00 |
|
chazmm
|
63d9b7d269
|
Connect manual exit timer to stock trick selection
|
2026-09-06 05:44:42 +01:00 |
|
chazmm
|
928120b2a2
|
Connect stock trick stair gate to physical output
|
2026-09-06 05:39:55 +01:00 |
|
chazmm
|
b033d59b1d
|
Wire stock gesture recognition and 360 flip graph path
|
2026-09-06 05:31:12 +01:00 |
|
chazmm
|
b4f5b67d5d
|
Implement stock bump reaction blend space and graph behavior
|
2026-09-06 04:42:07 +01:00 |
|
chazmm
|
792056ca8e
|
Add SKATE map reader, static world adapter, and map launcher
|
2026-09-06 04:11:25 +01:00 |
|