Commit Graph
80 Commits
Author SHA1 Message Date
chazmm 6bb16a6827 Preserve convex rail contacts and port native truck probes 2026-09-07 17:39:10 +01:00
chazmm e60841e871 Port native grind segment contact query 2026-09-07 17:23:23 +01:00
chazmm cca746fbde Author test-course rails and native grind spline geometry 2026-09-07 17:21:57 +01:00
chazmm a5fab9828a Revert "Use Kimodo body motion for regular 360 flips"
This reverts commit c8cfb0b7fd.
2026-09-07 05:15:49 +01:00
chazmm c8cfb0b7fd Use Kimodo body motion for regular 360 flips 2026-09-07 05:07:16 +01:00
chazmm 88ec43e267 Add thirty-second controller replay with scrubbing and free camera 2026-09-07 01:58:37 +01:00
chazmm 0abe89a0c0 Revert "Add retargeted Skate idle and carving clip replacements"
This reverts commit 0f1ccd09ad.
2026-09-07 01:30:28 +01:00
chazmm 0f1ccd09ad Add retargeted Skate idle and carving clip replacements 2026-09-07 01:29:35 +01:00
chazmm 1c8acbb010 Interpolate camera and skater presentation between fixed ticks 2026-09-06 23:24:16 +01:00
chazmm 12ab6baa68 Bind offboard camera orbit to the native subject transform 2026-09-06 23:14:16 +01:00
chazmm da855fbf36 Avoid applying bind pose twice to selection-space animation children 2026-09-06 22:59:55 +01:00
chazmm a8e33b6108 Distinguish animation and IK target jumps in offboard bail capture 2026-09-06 22:55:25 +01:00
chazmm 0b579e51e3 Correct big-endian offboard state flag checks 2026-09-06 22:36:00 +01:00
chazmm fb78128153 Connect native board possession effects and hand drives to shared physics 2026-09-06 19:49:48 +01:00
chazmm 890d9001ad Connect persistent biped owners and native ground job input boundary 2026-09-06 18:46:01 +01:00
chazmm 6e7d99953a Implement native biped contact classification and world query pipeline 2026-09-06 18:37:48 +01:00
chazmm 684e87b868 Recover native biped contact promotion, segments and ground job production 2026-09-06 17:56:15 +01:00
chazmm 9417254ba7 Recover native biped probes, support packets and contact records 2026-09-06 17:43:30 +01:00
chazmm bdba0c0a41 Implement native runout animation attributes and reproduce the missing biped transition 2026-09-06 17:22:51 +01:00
chazmm c818285b4d Add persistent native difficulty selection and refresh mode-dependent runtime settings 2026-09-06 17:07:45 +01:00
chazmm a21f78aa52 Add runtime occlusion culling with conservative depth and valid GPU bindings 2026-09-06 16:43:06 +01:00
chazmm d31f81f95e Add graphics settings and stabilize city-view render binding caches 2026-09-06 16:20:54 +01:00
chazmm 83df8e62f4 Cache Bevy lightmap bindings to remove per-frame GPU resource churn 2026-09-06 15:39:28 +01:00
chazmm acbaa9ccda Share map render resources and release uploaded CPU data 2026-09-06 15:22:58 +01:00
chazmm 01ebd215de Load embedded retail collision and decode unsigned vertex offsets 2026-09-06 14:56:18 +01:00
chazmm 63d9b7d269 Connect manual exit timer to stock trick selection 2026-09-06 05:44:42 +01:00
chazmm 928120b2a2 Connect stock trick stair gate to physical output 2026-09-06 05:39:55 +01:00
chazmm b033d59b1d Wire stock gesture recognition and 360 flip graph path 2026-09-06 05:31:12 +01:00
chazmm b4f5b67d5d Implement stock bump reaction blend space and graph behavior 2026-09-06 04:42:07 +01:00
chazmm 792056ca8e Add SKATE map reader, static world adapter, and map launcher 2026-09-06 04:11:25 +01:00