Commit Graph
335 Commits
Author SHA1 Message Date
chazmm 72152f4b50 Keep mod diagnostic truncation valid UTF-8 2026-09-08 18:30:23 +01:00
chazmm c098a60d87 Document Lua SDK API and ship isolated manual test build helpers 2026-09-08 18:29:55 +01:00
chazmm 772257cc9c Add isolated Lua mod runtime, settings menu and owned engine commands 2026-09-08 18:29:55 +01:00
chazmm d194ceff05 Render HUD at window resolution and restore authored clean glow 2026-09-08 18:25:54 +01:00
chazmm 657eec2d93 Merge native no-complys, footplants and handplants 2026-09-08 18:23:08 +01:00
chazmm c74aa44c88 Correct handplant collision bone indices to prevent arm drive collapse 2026-09-08 18:14:07 +01:00
chazmm d835325acb Remove local test launchers and make multiplayer setup portable 2026-09-08 18:13:22 +01:00
chazmm 5732b1e0af Merge Steam P2P multiplayer with character menu and map transitions 2026-09-08 18:09:13 +01:00
chazmm dbefea66e1 Capture solved handplant arm poses and variation bail diagnostics 2026-09-08 18:05:02 +01:00
chazmm 142fe97a6d Keep HUD after landing and restore native shadow font passes 2026-09-08 18:04:47 +01:00
chazmm f83b52fe41 Implement Steam P2P lobbies and bounded multiplayer replication 2026-09-08 18:03:11 +01:00
chazmm 26f056cf34 Merge character customisation with map and teleport lifecycle 2026-09-08 17:54:55 +01:00
chazmm 920c765078 Correct handplant apex sine and cosine component order 2026-09-08 17:53:08 +01:00
chazmm 5b77492bc1 Add right-stick rotation to the character customiser 2026-09-08 17:48:29 +01:00
chazmm 763da9bbf5 Initialize original scoring HUD after presentation camera exists 2026-09-08 17:48:10 +01:00
chazmm a5e2318a32 Connect Ground wall-jump trajectory and capture handplant pose diagnostics 2026-09-08 17:47:44 +01:00
chazmm 2dbe4aaceb Integrate scoring collectors and original APT HUD for interactive testing 2026-09-08 17:44:19 +01:00
chazmm 0ddc174a51 Correct handplant bail dispatch and implement RevertGround physics 2026-09-08 17:42:00 +01:00
chazmm 61dbdfce8e Fix native hair coverage and verify customiser gameplay effects 2026-09-08 17:31:30 +01:00
chazmm b5a00ede43 Stabilize player shadow state without rebuilding world materials 2026-09-08 17:29:48 +01:00
chazmm f0e12484f0 Merge native session markers with shared deferred teleport stance 2026-09-08 17:23:52 +01:00
chazmm c46e164b77 Adjust marker HUD shadow coverage and panel transparency 2026-09-08 17:19:49 +01:00
chazmm 464692f94c Project player shadows onto baked world materials 2026-09-08 17:19:45 +01:00
chazmm ab8f889603 Wire action drop-in condition and trace handplant entry decisions 2026-09-08 17:19:44 +01:00
chazmm f123316e8c Keep handplant landing arcs finite for nearby ledge queries 2026-09-08 17:14:01 +01:00
chazmm 4d3970f473 Correct native marker HUD font passes, button geometry and distance source 2026-09-08 17:11:14 +01:00
chazmm 6e686edb77 Simplify character menus and add resident live customisation 2026-09-08 17:08:34 +01:00
chazmm 3c1c2ace1e Handle empty off-board object queries without exiting 2026-09-08 17:04:47 +01:00
chazmm 329101d432 Capture source targets for invalid off-board follower velocity 2026-09-08 17:00:26 +01:00
chazmm ad992f2001 Fix padded Xbox texture rows and BC2/BC3 colour decoding 2026-09-08 16:56:20 +01:00
chazmm 67f656bfd7 Filter world-disabled skater volumes without dropping assembly contacts 2026-09-08 16:52:53 +01:00
chazmm 19aeff9bd5 Stage session-marker executable directly from task-specific linker output 2026-09-08 16:51:47 +01:00
chazmm a9f8c8779c Capture first invalid body around shared physical solve 2026-09-08 16:43:45 +01:00
chazmm 7d44d84f19 Add spatial irradiance and character lighting adapter 2026-09-08 16:41:42 +01:00
chazmm 5e2310d498 Add native session-marker controls, private HUD extraction and return effect 2026-09-08 16:41:16 +01:00
chazmm cfeac6abe3 Record release compilation checkpoint and remaining integration 2026-09-08 16:39:58 +01:00
chazmm e66e81c8ae Port native sequence publication ordering and line settlement 2026-09-08 16:38:04 +01:00
chazmm b27119ae91 Fix RMB exit from obsolete world-grab guard 2026-09-08 16:36:19 +01:00
chazmm 3c2860e376 Resolve original HUD fonts through native VLT font-manager mappings 2026-09-08 16:33:14 +01:00
chazmm 5f1cf8249d Preserve plants run output and crash backtraces 2026-09-08 16:33:03 +01:00
chazmm 1c768a3e6c Prepare original HUD assets and port initial APT execution and display lists 2026-09-08 16:29:18 +01:00
chazmm 3c535a392b Port native scoring ledger, carrier lifecycle and authored tuning loader 2026-09-08 16:25:15 +01:00
chazmm 55cc1eff82 Implement TU3 no-comply, footplant and handplant physics 2026-09-08 16:20:06 +01:00
chazmm 778706b915 Merge native bail recovery with map transition support 2026-09-08 16:19:52 +01:00
chazmm 8c31384a12 Document native character lighting inputs and spatial lookup evidence 2026-09-08 16:13:58 +01:00
chazmm 43593efee8 Connect native bail checkpoints and deferred stance recovery 2026-09-08 16:13:18 +01:00
chazmm 616be77a28 Restore global tree-wall backdrops omitted from district streams 2026-09-08 16:07:30 +01:00
chazmm 620414a487 Port native bail checkpoint selection and document integration gaps 2026-09-08 15:56:31 +01:00
chazmm 1d89d85cc5 Switch maps in process with asynchronous loading and parallel decoding 2026-09-08 15:55:16 +01:00
chazmm a2ead83471 Add playable customiser test build with transactional retail character swaps 2026-09-08 15:51:15 +01:00