chazmm
f55c17dc4b
Remove checkout dependency from packaged gesture menu preparation
2026-09-09 04:25:35 +01:00
chazmm
8d34dca161
Track shared character preparation dependencies in setup identity
2026-09-09 04:23:24 +01:00
chazmm
8bd052c4cc
Prepare complete character content on first run and restore stock and clothing lighting
2026-09-09 04:19:07 +01:00
chazmm
60f032382e
Allow online joins without compatibility fingerprint requirements
2026-09-09 04:16:13 +01:00
chazmm
3a0c93ada1
Merge remote-tracking branch 'origin/main' into lol/skate-map-support
2026-09-09 03:55:25 +01:00
chazmm
ec68000364
Allow multiplayer joins across different maps
2026-09-09 03:54:36 +01:00
chazmm
72dfdfa9b2
Bundle character importer in versioned setup payload for complete releases and updates
2026-09-09 03:26:32 +01:00
chazmm
09e00d758a
Cache vendored renderer compilation across CI runs
2026-09-09 03:24:42 +01:00
Ethanw05
eeb1a26d8c
Merge car physics, Mario mod and Steam relay packaging
2026-09-08 20:12:37 -06:00
Ethanw05
fa27414def
Package Steam relay with Windows releases
2026-09-08 20:10:34 -06:00
Ethanw05
ae96db7c48
Revert "Add mod gameplay APIs and zombie shooter example"
...
This reverts commit df0affd2e3 .
2026-09-08 20:10:20 -06:00
Ethanw05
df0affd2e3
Add mod gameplay APIs and zombie shooter example
2026-09-08 20:09:32 -06:00
chazmm
c8229d9d93
Isolate CI packaging Python environment from Cargo cache
2026-09-09 03:06:18 +01:00
chazmm
ec2d1a0851
Check portable asset refresh behavior in release builds
2026-09-09 03:03:28 +01:00
chazmm
a4a82f5705
Give each portable copy its own setup and refresh changed asset groups
2026-09-09 03:00:59 +01:00
chazmm
55603515f6
Record character lighting optimization verification
2026-09-09 02:54:35 +01:00
chazmm
d3f964bb2f
Avoid identical character lighting asset updates based on trace evidence
2026-09-09 02:52:56 +01:00
Ethanw05
332e634275
Improve vehicle handling, collision response and airborne control
2026-09-08 19:36:18 -06:00
chazmm
e3f6888dae
Record corrected tracing build verification
2026-09-09 02:35:56 +01:00
chazmm
2a74581ac3
Fix release trace labels and bound high-frequency slice volume
2026-09-09 02:34:02 +01:00
chazmm
807160132e
Record tracing build and static verification results
2026-09-09 02:24:35 +01:00
chazmm
c709b5d4a9
Show capture build metadata on the viewer timeline
2026-09-09 02:22:13 +01:00
chazmm
b34b5eae9a
Assess University bottlenecks and remove frame-state allocation
2026-09-09 02:19:38 +01:00
chazmm
71af0e867f
Add bounded opt-in CPU timelines and GPU pass diagnostics
2026-09-09 02:16:03 +01:00
chazmm
3ea9b4aa51
Publish rolling Experimental builds from main and support updater discovery
2026-09-09 02:15:53 +01:00
chazmm
cba8993325
Merge custom map lighting, day-night controls and renderer optimisations
2026-09-09 02:08:47 +01:00
chazmm
a46bd3fa9f
Enlarge celestial bodies and add solar corona and lunar surface detail
2026-09-09 02:02:53 +01:00
chazmm
3da601dc34
Merge latest main animation safeguards and launcher cleanup
2026-09-09 02:01:06 +01:00
chazmm
b88ed0b5fd
Merge original HUD installation fixes and lossless setup optimisations
2026-09-09 01:59:43 +01:00
chazmm
3c62473fd4
Add scene-owned sun and moon discs following the daylight orbit
2026-09-09 01:56:48 +01:00
chazmm
a1dd5eabba
Add saved ambient light override to day night menu
2026-09-09 01:52:35 +01:00
chazmm
6aa4762285
Speed up owned-disc setup while preserving runtime asset content
2026-09-09 01:52:25 +01:00
chazmm
f94fbdd153
Add custom-map day night cycle and saved menu controls
2026-09-09 01:44:05 +01:00
chazmm
d9ed38f9cc
Capture timestamped render-stage spikes for intermittent hitch diagnosis
2026-09-09 01:33:23 +01:00
chazmm
ea7c527073
Cache rotating mesh binding sets to remove measured render preparation overhead
2026-09-09 01:27:04 +01:00
chazmm
3427261467
Keep original installer and add only automatic native HUD export
2026-09-09 01:23:31 +01:00
chazmm
cfafc213c0
Resolve scoring and HUD font records by native VLT identity
2026-09-09 01:06:22 +01:00
Ethanw05
12cf2ec5d4
Preserve animation safeguards and implement native deck angles after SDK merge
...
Retain focused regression coverage and consolidate build/launch scripts with release workflow updates. Validated game build and four regressions including 5400 simulation ticks.
2026-09-08 17:55:26 -06:00
chazmm
a05c8c06b3
Extract complete owned game content and prepare HUDs and customisation during setup
2026-09-09 00:18:07 +01:00
chazmm
4eb0acf786
Install prepared original HUD caches and report resolved asset paths
2026-09-09 00:18:07 +01:00
chazmm
8d35f5267b
Accelerate custom map collision with bounded ordered query clusters
2026-09-09 00:05:41 +01:00
chazmm
52295937df
Validate offboard sweep spatial lanes without rejecting unused SIMD values
2026-09-08 23:58:24 +01:00
chazmm
284a5cad50
Verify supplied v15 custom map scene preparation and document format support
2026-09-08 23:55:01 +01:00
chazmm
a4666424cf
Read SKATE15 custom maps with lossless compressed storage transforms
2026-09-08 23:54:12 +01:00
chazmm
57742e0e54
Merge Lua modding SDK, packaged mods and vehicle support
2026-09-08 23:46:35 +01:00
chazmm
4991832653
Record custom lighting lifecycle validation and manual checks
2026-09-08 23:44:42 +01:00
chazmm
c2d67bab00
Restore character materials and isolate shadow and exposure state across maps
2026-09-08 23:41:20 +01:00
chazmm
e6047b7073
Light custom map scenes using authored environment and native provenance
2026-09-08 23:40:19 +01:00
chazmm
5b04f35904
Bundle Native Trainer and complete Mario Kart mod packages
2026-09-08 23:35:26 +01:00
chazmm
24ac089874
Replicate SDK mod state and add multiplayer vehicle collision proxies
2026-09-08 23:29:13 +01:00