mirror of
https://github.com/SK8-ENGINE/skate-3-rust-engine.git
synced 2026-10-26 19:47:44 +00:00
Record character lighting optimization verification
This commit is contained in:
1 parent
d3f964bb2f
commit
55603515f6
1 file changed
+7
@@ -316,3 +316,10 @@ zeros and NaN payloads are compared explicitly. Reusable scratch storage avoids
|
||||
new per-frame allocation. This is expected to help settled-lighting frames; it may
|
||||
save nothing while every material's lighting changes. No FPS gain is claimed before
|
||||
a matching post-change capture and user visual test.
|
||||
|
||||
Validation of `d3f964b`: both character-lighting release tests passed, covering
|
||||
unchanged asset events, changed values, newly bound pieces, float bit preservation
|
||||
and existing shadow-source separation. The private static-CRT EXE/PDB built and
|
||||
its embedded revision/system-only PE imports were verified. The local comparison
|
||||
launcher records 20 seconds with unchanged settings; the preceding executable and
|
||||
capture remain available. No post-change gameplay result is claimed.
|
||||
Reference in new issue
Block a user