Record custom lighting lifecycle validation and manual checks

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chazmm committed 2026-09-08 23:44:42 +01:00
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@@ -64,3 +64,12 @@ custom scene lights without a separate character light rig.
lighting. A retail-derived package retaining provenance must stay retail.
No game, recomp, Steam or gameplay automation was launched for this change.
## Automated validation
`cargo check -p skate-game --tests --no-default-features --release --offline`
passed with existing warnings. A static-CRT release test harness was linked
directly into the worktree's ignored private output using the shared Cargo
cache. All six focused CPU tests passed: `map_render::tests` (3),
`retail_character::tests` (2), and `camera::environment_tests` (1). These checks
do not validate GPU appearance; use the visual checklist above.