Add generalized engine access and challenge mods, repair SKATE turn handling, and improve collision prediction and physics transitions. Reduce mod snapshot and material update overhead, preserve authored GLB materials with lighting and shadows, and improve CPU profiling.
Reset biped controller on checkpoint teleport and fall back to identity when skeleton root orthonormalization sees a degenerate axis, preventing poisoned COM frames and deck torque before the shared solve.
Co-authored-by: Cursor <[email protected]>
Apply probe SH to online customiser characters after remote bind, restore received sun shadows, and ship Skyline driving, fullscreen, and renderer improvements on the branch.
Co-authored-by: Cursor <[email protected]>
Respawn the chassis when a session starts so solid-bridge replication publishes a fresh body, and show local publish counts in replication status.
Co-authored-by: Cursor <[email protected]>
Branch channel now reports already-current and missing-release cases clearly instead of a generic 404 error, and remote smoke/skids initialize without requiring local F10 spawn.
Co-authored-by: Cursor <[email protected]>
CI artifacts require GitHub auth, so skyline-driving-update now publishes downloadable release assets and the updater prefers those over Actions artifacts.
Co-authored-by: Cursor <[email protected]>
Expose append-only mesh buffers for mod skid/smoke rendering, sync rear-wheel VFX over multiplayer, rebuild Skyline audio assets, and let the updater install from any CI branch.
Co-authored-by: Cursor <[email protected]>
Un-ignore bundled Skyline GLBs, ignore local docs and the BUILD-RELEASE.bat wrapper while keeping scripts/Build-Release.ps1 in tree.
Co-authored-by: Cursor <[email protected]>
Sanitize non-finite SIMD lanes in offboard air selection, add solid dynamics and mod replication APIs, improve setup refresh without re-extracting assets, and harden Build-Release.ps1 for older PowerShell hosts.
Co-authored-by: Cursor <[email protected]>