Skate 3 Rust Engine
A Rust and Bevy skating project built from Skate 3 reverse-engineering research.
Includes skating, tricks, grinds, offboard movement, difficulty settings and
.skate map support. Gameplay parity is still a work in progress.
Play
Extract the Windows release ZIP and run skate3rust.exe. Select your Skate 3
Xbox 360 ISO, or select default.xex in an extracted game folder. Keep its
data folder alongside it. Setup prepares the skater, animations and all disc maps, then
starts University. No Blender, Python or Rust installation is needed.
ISO extraction needs internet access. The first conversion can take a while.
Use an XInput controller to play. Escape opens graphics, difficulty and map settings. Loading another map restarts the game session.
Skate 3 assets are not included. Your converted files stay in
%LOCALAPPDATA%/Skate3RustEngine.
Build
Requires Windows, Rust with the MSVC toolchain, and LLVM installed in its default
location. Run BUILD.bat to build, then PLAY.bat to launch the test world.
Use PLAY-MAP.bat to select a map. An XInput controller is required for gameplay;
Escape opens difficulty and graphics settings.
Development builds use a prepared asset set in assets/private/ or the
installed asset directory. Build-Release.ps1 builds the portable Windows
package and requires Python 3.13. Published GitHub releases build and attach
the package automatically.
Custom animations and climbing support remain available, but no custom clips are shipped. The included format-demo map is original procedural content.
Implementation notes are in docs/. Patched Bevy dependencies and
their licenses are in vendor/. This is an unofficial project,
not affiliated with EA.
